public interface VolatileEntityHandlerDisabled
Modifier and Type | Method and Description |
---|---|
AbstractEntity |
addNBTData(AbstractEntity entity,
String key,
Tag value) |
default void |
forceCloseWindow(AbstractPlayer target) |
default void |
forcePlayCredits(AbstractPlayer target,
float f) |
float |
getEntityAbsorptionHearts(AbstractEntity entity) |
CompoundTag |
getNBTData(AbstractEntity entity) |
boolean |
isEntityInMotion(AbstractEntity entity) |
default void |
sendEntityTeleportPacket(AbstractEntity target) |
void |
setArmorStandNoGravity(AbstractEntity target) |
void |
setEntityAbsorptionHearts(AbstractEntity entity,
float value) |
void |
setEntityRotation(AbstractEntity target,
float pitch,
float yaw) |
default void |
setHitBox(AbstractEntity target,
double a0,
double a1,
double a2) |
default void |
setItemPosition(AbstractEntity target,
AbstractLocation ol) |
default void |
setLocation(AbstractEntity entity,
AbstractLocation location) |
default void |
setLocation(AbstractEntity entity,
double x,
double y,
double z,
float yaw,
float pitch) |
void |
setLocation(AbstractEntity entity,
double x,
double y,
double z,
float yaw,
float pitch,
boolean noRotation,
boolean noGravity) |
AbstractEntity |
setNBTData(AbstractEntity entity,
CompoundTag compoundTag) |
default void |
setPlayerWorldBorder(AbstractPlayer target,
AbstractLocation center,
int radius) |
void |
setSkybox(AbstractPlayer target,
int skybox) |
AbstractEntity addNBTData(AbstractEntity entity, String key, Tag value)
CompoundTag getNBTData(AbstractEntity entity)
AbstractEntity setNBTData(AbstractEntity entity, CompoundTag compoundTag)
boolean isEntityInMotion(AbstractEntity entity)
default void setLocation(AbstractEntity entity, AbstractLocation location)
default void setLocation(AbstractEntity entity, double x, double y, double z, float yaw, float pitch)
void setLocation(AbstractEntity entity, double x, double y, double z, float yaw, float pitch, boolean noRotation, boolean noGravity)
default void setHitBox(AbstractEntity target, double a0, double a1, double a2)
default void setItemPosition(AbstractEntity target, AbstractLocation ol)
default void sendEntityTeleportPacket(AbstractEntity target)
void setEntityRotation(AbstractEntity target, float pitch, float yaw)
void setArmorStandNoGravity(AbstractEntity target)
void setSkybox(AbstractPlayer target, int skybox)
default void forcePlayCredits(AbstractPlayer target, float f)
default void forceCloseWindow(AbstractPlayer target)
default void setPlayerWorldBorder(AbstractPlayer target, AbstractLocation center, int radius)
float getEntityAbsorptionHearts(AbstractEntity entity)
void setEntityAbsorptionHearts(AbstractEntity entity, float value)
Copyright © 2020. All rights reserved.