public class VolatileCodeEnabled_v1_16_R2 extends Object implements VolatileCodeHandler
Constructor and Description |
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VolatileCodeEnabled_v1_16_R2() |
Modifier and Type | Method and Description |
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void |
applyPhysics(org.bukkit.block.Block target) |
CompoundTag |
createCompoundTag(Map<String,Tag> value) |
void |
CreateFireworksExplosion(org.bukkit.Location location,
boolean flicker,
boolean trail,
int type,
int[] colors,
int[] fadeColors,
int flightDuration) |
void |
doDamage(ActiveMob mob,
AbstractEntity t,
float amount) |
void |
doEffectArmSwing(AbstractEntity entity) |
double |
getAbsorptionHearts(org.bukkit.entity.LivingEntity entity) |
Set<AbstractEntity> |
getEntitiesBySelector(SkillCaster am,
String targetSelector) |
float |
getItemRecharge(org.bukkit.entity.Player player) |
boolean |
getItemRecharging(org.bukkit.entity.Player player) |
void |
lookAt(AbstractEntity entity,
float yaw,
float pitch) |
void |
lookAtEntity(AbstractEntity entity,
AbstractEntity to,
boolean headOnly,
boolean immediate) |
void |
lookAtLocation(AbstractEntity entity,
AbstractLocation to,
boolean headOnly,
boolean immediate) |
void |
playLocalizedLightningEffect(AbstractLocation target,
double radius) |
void |
saveSkinData(org.bukkit.entity.Player player,
String name) |
void |
sendResourcePack(AbstractPlayer player,
String url,
String hash) |
void |
setChickenHostile(org.bukkit.entity.Chicken c) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getAIHandler, getBlockHandler, getEntityHandler, getItemHandler, getPlugin, getWorldHandler, setHeadYaw
public CompoundTag createCompoundTag(Map<String,Tag> value)
createCompoundTag
in interface VolatileCodeHandler
public Set<AbstractEntity> getEntitiesBySelector(SkillCaster am, String targetSelector)
getEntitiesBySelector
in interface VolatileCodeHandler
public void CreateFireworksExplosion(org.bukkit.Location location, boolean flicker, boolean trail, int type, int[] colors, int[] fadeColors, int flightDuration)
CreateFireworksExplosion
in interface VolatileCodeHandler
public void setChickenHostile(org.bukkit.entity.Chicken c)
setChickenHostile
in interface VolatileCodeHandler
public void playLocalizedLightningEffect(AbstractLocation target, double radius)
playLocalizedLightningEffect
in interface VolatileCodeHandler
public void doDamage(ActiveMob mob, AbstractEntity t, float amount)
doDamage
in interface VolatileCodeHandler
public double getAbsorptionHearts(org.bukkit.entity.LivingEntity entity)
getAbsorptionHearts
in interface VolatileCodeHandler
public void saveSkinData(org.bukkit.entity.Player player, String name)
saveSkinData
in interface VolatileCodeHandler
public float getItemRecharge(org.bukkit.entity.Player player)
getItemRecharge
in interface VolatileCodeHandler
public boolean getItemRecharging(org.bukkit.entity.Player player)
getItemRecharging
in interface VolatileCodeHandler
public void doEffectArmSwing(AbstractEntity entity)
doEffectArmSwing
in interface VolatileCodeHandler
public void lookAt(AbstractEntity entity, float yaw, float pitch)
lookAt
in interface VolatileCodeHandler
public void lookAtLocation(AbstractEntity entity, AbstractLocation to, boolean headOnly, boolean immediate)
lookAtLocation
in interface VolatileCodeHandler
public void lookAtEntity(AbstractEntity entity, AbstractEntity to, boolean headOnly, boolean immediate)
lookAtEntity
in interface VolatileCodeHandler
public void sendResourcePack(AbstractPlayer player, String url, String hash)
sendResourcePack
in interface VolatileCodeHandler
public void applyPhysics(org.bukkit.block.Block target)
applyPhysics
in interface VolatileCodeHandler
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