public class VolatileCodeDisabled extends Object implements VolatileCodeHandler
Constructor and Description |
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VolatileCodeDisabled() |
Modifier and Type | Method and Description |
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void |
CreateFireworksExplosion(org.bukkit.Location location,
boolean flicker,
boolean trail,
int type,
int[] colors,
int[] fadeColors,
int flightDuration) |
void |
doDamage(ActiveMob mob,
AbstractEntity target,
float amount) |
void |
doEffectArmSwing(AbstractEntity entity) |
double |
getAbsorptionHearts(org.bukkit.entity.LivingEntity entity) |
Set<AbstractEntity> |
getEntitiesBySelector(SkillCaster am,
String targetSelector) |
float |
getItemRecharge(org.bukkit.entity.Player player) |
void |
playLocalizedLightningEffect(AbstractLocation target,
double radius) |
void |
saveSkinData(org.bukkit.entity.Player player,
String name) |
void |
setChickenHostile(org.bukkit.entity.Chicken c) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
applyPhysics, createCompoundTag, getAIHandler, getBlockHandler, getEntityHandler, getItemHandler, getItemRecharging, getPlugin, getWorldHandler, lookAt, lookAtEntity, lookAtLocation, sendResourcePack, setHeadYaw
public void CreateFireworksExplosion(org.bukkit.Location location, boolean flicker, boolean trail, int type, int[] colors, int[] fadeColors, int flightDuration)
CreateFireworksExplosion
in interface VolatileCodeHandler
public void setChickenHostile(org.bukkit.entity.Chicken c)
setChickenHostile
in interface VolatileCodeHandler
public Set<AbstractEntity> getEntitiesBySelector(SkillCaster am, String targetSelector)
getEntitiesBySelector
in interface VolatileCodeHandler
public void playLocalizedLightningEffect(AbstractLocation target, double radius)
playLocalizedLightningEffect
in interface VolatileCodeHandler
public void doDamage(ActiveMob mob, AbstractEntity target, float amount)
doDamage
in interface VolatileCodeHandler
public double getAbsorptionHearts(org.bukkit.entity.LivingEntity entity)
getAbsorptionHearts
in interface VolatileCodeHandler
public void saveSkinData(org.bukkit.entity.Player player, String name)
saveSkinData
in interface VolatileCodeHandler
public float getItemRecharge(org.bukkit.entity.Player player)
getItemRecharge
in interface VolatileCodeHandler
public void doEffectArmSwing(AbstractEntity entity)
doEffectArmSwing
in interface VolatileCodeHandler
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