public class TotemMechanic extends Projectile implements ITargetedEntitySkill, ITargetedLocationSkill
Projectile.BulletType, Projectile.ProjectileTracker, Projectile.ProjectileType
AbstractSkill.DelayedSkill
Modifier and Type | Field and Description |
---|---|
protected int |
maxCharges |
protected float |
YOffset |
BULLET_ENTITIES, bulletMaterial, bulletMob, bulletMythicItem, bulletProjectile, bulletSpin, bulletType, duration, fromOrigin, hitConditions, hitConditionString, hitNonPlayers, hitPlayers, hitRadius, hitSelf, hitTarget, hitTargetOnly, maxDistanceSquared, onEndSkill, onEndSkillName, onHitSkill, onHitSkillName, onStartSkill, onStartSkillName, onTickSkill, onTickSkillName, powerAffectsRange, powerAffectsVelocity, projectileVelocity, projectileVelocityAccuracy, projectileVelocityHorizNoise, projectileVelocityHorizNoiseBase, projectileVelocityHorizOffset, projectileVelocityVertNoise, projectileVelocityVertNoiseBase, projectileVelocityVertOffset, startForwardOffset, startSideOffset, startYOffset, stopOnHitEntity, stopOnHitGround, targetYOffset, tickInterval, ticksPerSecond, type, verticalHitRadius
clock, config, forceSync, interval, line, originOverride, targetIsOrigin
ASYNC_SAFE, chance, conditions, conditionsTarget, conditionsTrigger, cooldown, cooldowns, cooldownTimer, delay, healthMod, power, powerScale, powerSplitBetweenTargets, repeat, repeatInterval, sourceIsOrigin, target_creative, targeter, trigger, uuid
Constructor and Description |
---|
TotemMechanic(String skill,
MythicLineConfig mlc) |
Modifier and Type | Method and Description |
---|---|
boolean |
castAtEntity(SkillMetadata data,
AbstractEntity target) |
boolean |
castAtLocation(SkillMetadata data,
AbstractLocation target) |
execute, executeNoTargetSkill, executeSkills, executeSkills, executeTargetedEntitySkill, executeTargetedLocationSkill, getClock, getConfigLine, getRunAsync, getTimerInterval, init, isAsyncSafe, isUsableFromCaster, isUsableFromSkill, resetClock, setAsyncSafe, setTimerInterval, tickClock, usable, usable, usable
checkHealth, checkSkillTrigger, checkSkillTrigger, evaluateTargets, getCooldown, getPlugin, onCooldown, parseSkillCondition, parseSkillTargeter, parseSkillTrigger, rollChance, setCooldown, setTargetsCreativePlayers, targetsCreativePlayers
public TotemMechanic(String skill, MythicLineConfig mlc)
public boolean castAtEntity(SkillMetadata data, AbstractEntity target)
castAtEntity
in interface ITargetedEntitySkill
public boolean castAtLocation(SkillMetadata data, AbstractLocation target)
castAtLocation
in interface ITargetedLocationSkill
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