public class ShieldMechanic extends SkillMechanic implements ITargetedEntitySkill
AbstractSkill.DelayedSkill
Modifier and Type | Field and Description |
---|---|
protected float |
amount |
protected float |
maxShield |
protected static boolean |
noloop |
clock, config, forceSync, interval, line, originOverride, targetIsOrigin
ASYNC_SAFE, chance, conditions, conditionsTarget, conditionsTrigger, cooldown, cooldowns, cooldownTimer, delay, healthMod, power, powerScale, powerSplitBetweenTargets, repeat, repeatInterval, sourceIsOrigin, target_creative, targeter, trigger, uuid
Constructor and Description |
---|
ShieldMechanic(String line,
MythicLineConfig mlc) |
Modifier and Type | Method and Description |
---|---|
boolean |
castAtEntity(SkillMetadata data,
AbstractEntity target) |
execute, executeNoTargetSkill, executeSkills, executeSkills, executeTargetedEntitySkill, executeTargetedLocationSkill, getClock, getConfigLine, getRunAsync, getTimerInterval, init, isAsyncSafe, isUsableFromCaster, isUsableFromSkill, resetClock, setAsyncSafe, setTimerInterval, tickClock, usable, usable, usable
checkHealth, checkSkillTrigger, checkSkillTrigger, evaluateTargets, getCooldown, getPlugin, onCooldown, parseSkillCondition, parseSkillTargeter, parseSkillTrigger, rollChance, setCooldown, setTargetsCreativePlayers, targetsCreativePlayers
protected static boolean noloop
protected float amount
protected float maxShield
public ShieldMechanic(String line, MythicLineConfig mlc)
public boolean castAtEntity(SkillMetadata data, AbstractEntity target)
castAtEntity
in interface ITargetedEntitySkill
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