public class SetGameModeMechanic extends SkillMechanic implements ITargetedEntitySkill
AbstractSkill.DelayedSkill
Modifier and Type | Field and Description |
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protected AbstractGameMode |
mode |
clock, config, forceSync, interval, line, originOverride, targetIsOrigin
ASYNC_SAFE, chance, conditions, conditionsTarget, conditionsTrigger, cooldown, cooldowns, cooldownTimer, delay, healthMod, power, powerScale, powerSplitBetweenTargets, repeat, repeatInterval, sourceIsOrigin, target_creative, targeter, trigger, uuid
Constructor and Description |
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SetGameModeMechanic(String skill,
MythicLineConfig mlc) |
Modifier and Type | Method and Description |
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boolean |
castAtEntity(SkillMetadata data,
AbstractEntity target) |
execute, executeNoTargetSkill, executeSkills, executeSkills, executeTargetedEntitySkill, executeTargetedLocationSkill, getClock, getConfigLine, getRunAsync, getTimerInterval, init, isAsyncSafe, isUsableFromCaster, isUsableFromSkill, resetClock, setAsyncSafe, setTimerInterval, tickClock, usable, usable, usable
checkHealth, checkSkillTrigger, checkSkillTrigger, evaluateTargets, getCooldown, getPlugin, onCooldown, parseSkillCondition, parseSkillTargeter, parseSkillTrigger, rollChance, setCooldown, setTargetsCreativePlayers, targetsCreativePlayers
protected AbstractGameMode mode
public SetGameModeMechanic(String skill, MythicLineConfig mlc)
public boolean castAtEntity(SkillMetadata data, AbstractEntity target)
castAtEntity
in interface ITargetedEntitySkill
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