class
ConditionBiome
ConditionDawn
ConditionDay
ConditionDistanceFromSpawn
ConditionDusk
ConditionHasPotionEffect
ConditionHeight
ConditionHeightAbove
ConditionHeightBelow
ConditionHolding
ConditionInBlock
ConditionInCombat
ConditionInRegion
ConditionInside
ConditionLastSignal
ConditionLevel
ConditionLightLevel
ConditionLightLevelAbove
ConditionLightLevelBelow
ConditionLunarPhase
ConditionMobsInChunk
ConditionMobType
ConditionNight
ConditionNotInRegion
ConditionOffGCD
ConditionOnBlock
ConditionOutside
ConditionPlayerKills
ConditionPlayerNotWithin
ConditionPlayerWithin
ConditionRaining
ConditionScore
ConditionScoreGlobal
ConditionScoreMob
ConditionScoreTarget
ConditionStance
ConditionSunny
ConditionTargetDistance
ConditionTargetLineOfSight
ConditionTargetNotLineOfSight
ConditionTargetNotWithin
ConditionTargetWithin
ConditionThundering
ConditionTTWithin
ConditionWorld
ConditionWorldTime
InvalidCondition
static SCondition
getSpawningConditionByName(String name)
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