public interface AbstractWorld
List<AbstractEntity> getLivingEntities()
String getName()
boolean isLoaded()
void createExplosion(AbstractLocation location, float yield)
void createExplosion(AbstractLocation location, float yield, boolean fire, boolean blockdamage)
List<AbstractPlayer> getPlayers()
List<AbstractPlayer> getPlayersNearLocation(AbstractLocation location, int radius)
void setStorm(boolean b)
void setThundering(boolean b)
void setWeatherDuration(int duration)
int getBlockLightLevel(AbstractLocation location)
boolean playEffect(AbstractLocation location, int type)
boolean playEffect(AbstractLocation location, int type, int data)
AbstractLocation getSpawnLocation()
boolean isLocationLoaded(AbstractLocation abstractLocation)
AbstractBiome getLocationBiome(AbstractLocation abstractLocation)
long getFullTime()
boolean isChunkLoaded(int x, int z)
UUID getUniqueId()
int getEntitiesInChunk(int x, int z)
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