Mob Options

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This is a database of all options available when creating a mob in MythicMobs. These options go under the Options tag like so:

VeryFastSkeleton:
  Type: skeleton
  Display: 'Very Fast Skeleton'
  Options:
    MovementSpeed: 0.3
    NoDamageTicks: 50

Universal options

These options are universal and will work regardless of the mobtype.

All mobs

AlwaysShowName: [true/false]

  • Whether the name-tag should always be displayed, even when not looking at the mob and through blocks.
  • Equivalent of the NBT-tag “CustomNameVisible”
  • Versions:
    • MC 1.8 and earlier: armor stands only
    • MC 1.9 and later: all entites
  • Defaults to false.

AttackSpeed: [number] (2.4)

  • Sets the attack speed of the mob.
  • Defaults to vanilla attack speed for the respective mobs.

Collidable: [true/false] (2.4)

  • Whether the mob has collision.
  • Defaults to true.
  • Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.

Despawn: [true/false]

  • Determines whether mobs will despawn if no players are nearby.
  • Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
  • Equivalent NBT-tag is “PersistenceRequired”
  • Defaults to true.

FollowRange: [value]

  • Max distance the mob will hold aggro on a target.
  • Also defines max range at which a target will aggro a player initially.
  • Defaults to standard respective minecraft follow range

Glowing: [true/false] (2.4)

  • Whether the mob should permanently be glowing.
  • Defaults to false.

Invincible: [true/false]

  • Makes the mob completely invincible to all types of damage.
  • Cannot be changed by command skills!
  • Defaults to false.

Interactable: [true/false]

  • Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
  • Defaults to false.

KnockbackResistance: [number]

  • Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
  • 0.1 = 10%, 0.5 = 50% 1 = 100%
  • Note that mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions.

MaxCombatDistance: [number]

  • The mob cannot be damaged by players further away than # many blocks.
  • Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit.

MovementSpeed: [number]

  • The movement speed of the mob.
  • Most mobs default to movement speed of 0.2
  • Values above 1 tend to make the mob difficult / impossible to fight.

NoAI: [true/false] (2.2.1)

  • Wether or not the mob should have AI. Will override any settings specified in AIGoalSelectors!
  • As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
  • Defaults to false.

NoDamageTicks:[number]

  • Defines how long the mob is invulnerable after being hit.
  • If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
  • Defaults to 10.

NoGravity: [true/false] (2.5, MC 1.10)

  • Whether the mob should not have gravity.
  • Defaults to false.
  • Note that when this is true, the mob CANNOT have the skill velocity used on it.

Persistent: [true/false]

  • Makes the mob immune to the “mm m killall” command
  • The mob can still despawn if “Despawn” is set to true
  • The mob can still be killed if targeted in the “mm m kill X” command or using a “minecraft:kill” command
  • Defaults to false

PreventItemPickup: [true/false]

  • Prevents mobs from picking up items.
  • Defaults to true.

PreventLeashing: [true/false]

  • Whether to prevents a leash from being placed on the mob.
  • Defaults to true

PreventMobKillDrops: [true/false]

  • Prevents mobs killed by that MythicMob from dropping loot.
  • Defaults to false.
  • As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!
  • This is fixed in version 2.5.0

PreventOtherDrops: [true/false]

  • Should MythicMobs block the mob from dropping its normal items?
  • Defaults to false.

PreventRandomEquipment: [true/false]

  • Whether a mob should be allowed to spawn with random equipment.
  • Defaults to false.

PreventRenaming: [true/false]

  • Whether to prevent renaming using a nametag.
  • Defaults to true.

RepeatAllSkills: [true/false]

  • Whether to repeat HP based skills if a mob heals back above the health threshold for them.
  • Defaults to false.

ShowHealth: [true/false]

  • Displays health of mob through messages broadcast within a radius defined by show*health*radius and formatted according to show*health*format. Both of these are global settings under config.yml
  • Defaults to false.

Silent: [true/false]

  • Whether or not a mob should use vanilla sound effects.
  • Defaults to false.

Mob specific options

These are specific mob options and will have no effect when used on a different mobtype.

Armor Stands

HasArms: [true/false]

  • Whether an armor stand has arms or not.
  • Only applies to armor stand type mobs.
  • Defaults to false.
  • Broken prior to 2.5.0

HasGravity: [true/false]

  • Whether an armor stand is affected by gravity or not.
  • Only applies to armor stand type mobs.
  • Defaults to true.

Invisible: [true/false]

  • Whether an armor stand is invisible or not.
  • Only applies to armor stand type mobs.
  • Defaults to false.

ItemBody: [MythicItem Name]

  • Designates the Mythic Item that should go in the body/chest slot of an armor stand.
  • Only applies to armor stand type mobs.

ItemFeet: [MythicItem Name]

  • Designates the Mythic Item that should go in the feet slot of an armor stand.
  • Only applies to armor stand type mobs.

ItemHand: [MythicItem Name]

  • Designates the Mythic Item that should go in the hand slot of an armor stand.
  • Only applies to armor stand type mobs.

ItemHead: [MythicItem Name]

  • Designates the Mythic Item that should go in the head slot of an armor stand.
  • Only applies to armor stand type mobs.

ItemLegs: [MythicItem Name]

  • Designates the Mythic Item that should go in the legs slot of an armor stand.
  • Only applies to armor stand type mobs.

Marker: [true/false]

  • Whether the Armor Stand should be a marker.
  • Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.

Small: [true/false]

  • Whether an armor stand is small or not.
  • Only applies to armor stand type mobs.
  • Defaults to false.

Pose: (2.4.4)

  • Head: [0,0,0]
  • Body: [0,0,0]
  • LeftArm: [0,0,0]
  • RightArm: [0,0,0]
  • LeftLeg: [0,0,0]
  • RightLeg: [0,0,0]
  • All these values default to zero.
  • All values accept number ranges - see example below.
  • Note that these pose options will not be recognized under the options-tag but must be set like this:
  • Mob:
      Type: armor_stand
      Pose:
        Head: 0,50,0
        Body: 0,10,10
        LeftArm: 0 to 360,0,0
        RightArm: 0 to 90,0,0

Chicken

Jockey: [true/false]

  • Wether or not the chicken is a chickenjockey.
  • Doesn't really do anything, but it's nice to have options.
  • Defaults to false.

Creepers

ExplosionRadius: [number]

  • Sets the radius/power of the creepers explosion

FuseTicks: [number]

  • Sets the number of ticks it takes for creepers to explode.

SuperCharged: [true/false]

  • Wether the creeper should spawn as a super charged creeper.
  • Defaults to false.

PreventSuicide: [true/false]

  • Prevents creepers from dying upon exploding.
  • Defaults to false.

Endermen

PreventTeleport: [true/false]

  • Meant for Endermen but might work on other mobs. May break teleport skills!
  • Defaults to false.

Falling Blocks

Block: [Material type]

  • Determines the type of the block.
  • Defaults to STONE

BlockData: [Number]

  • Additional field for inputting blockdata.
  • Defaults to 0

DropsItem: [true/false]

  • Drops the falling block's item.
  • Defaults to true

HurtsEntities: [true/false]

  • Damages entities on impact.
  • Defaults to true

Horses, Donkeys, and Mules

HorseArmor: [armor_type]

  • Used for horses to set the type of armor they have on.
  • Can be IRON, GOLD, or DIAMOND

CarryingChest: [true/false]

  • Used for donkeys to set whether they are carrying a chest or not.
  • Defaults to false.

HorseColor: [horse_color]

  • Sets color of the horse
  • Colors can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE

Saddled: [true/false]

  • Used for horses to set whether they are saddled or not.
  • Defaults to false.

HorseStyle: [horse_style]

  • Sets the style of the horse.
  • Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD

Tamed: [true/false]

  • Used for horses to set whether they are tamed or not.
  • Defaults to false.

HorseType: [type]

  • Defines the type of horse
  • Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
  • Defaults to HORSE
  • Removed in MC 1.11+, use mob type instead.

Iron Golem

PlayerCreated: [true/false]

  • Acts as if the player built the mob.
  • Defaults to false.

Ocelots

Ocelot: [type]

  • Sets the type of ocelot
  • Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
  • Defaults to WILD_OCELOT

Pigs

Saddled: [true/false]*

  • Wether or not the pig spawns with a saddle.
  • Defaults to false

Rabbits

RabbitType: [rabbit_type]

  • Sets type of rabbit
  • Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE

Baby: [true/false]

  • Not sure why this exists.
  • Defaults to false.

Sheep

Sheared: [true/false]

  • Sheep is already sheared.
  • Defaults to false.

Silverfish

PreventBlockInfection: [true/false]

  • Prevent silverfish from infecting blocks.
  • Defaults to true.

Snow Golem

Derp: [true/false]

  • Defaults to false.

PreventSnowFormation: [true/false]

  • Prevent snowmen from creating snow.
  • Defaults to false.

TNT

FuseTicks: [number]

  • How long the TNT takes to explode
  • Defaults to -1 (instantly)

ExplosionYield: [number]

  • Determines the strength of the explosion
  • Defaults to -1 (none)

Incendiary: [true/false]

  • Wether the explosion is capable of starting fires
  • Defaults to false

Tropical Fish

Pattern: [type]

  • Sets the shape of the fish
  • Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.

BodyColor: [color]

  • Sets the primary color of the fish
  • Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.

PatternColor: [color]

  • Sets the secondary color of the fish
  • Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.

Villagers

HasTrades: [true/false]

  • Villager can be traded with.
  • Defaults to false.

VillagerType: [type]

  • Specifies the profession of the villager type mob.
  • Can be “BLACKSMITH”, “BUTCHER”, “FARMER”, “LIBRARIAN” or “PRIEST”.
  • Villagers without this option will roll a random profession on their initial spawn.
  • Examples:
    • VillagerType: BLACKSMITH

Zombies (all variants)

ReinforcementsChance: [number]

  • Chance for zombies to spawn reinforcements on taking damage.
  • Should be a number between 0 and 1 (0% and 100% chance)
  • Only works for Zombies.
  • Defaults to 0.

Zombie Villagers

Profession: [type] (2.4)

  • Sets the type of the villager the zombie should represent.
  • This option will also make the zombie turn into the respective villager type when being cured using potions.
  • Can be “FARMER”, … FIXME

Group specific options

Breedable mobs

Age: [number]

  • -1 for Baby. 1 for Adults
  • What the age of the mob will be.
  • Usable on any mob that can age. For example: Sheep, Pigs, Cows…
  • Defaults to 1.
  • Use very low negative numbers to mess with the mobs model (not supported)
  • May not be working properly

AgeLock: [true/false]

  • Whether the mobs age should be locked in place.
  • Useful for keeping a baby mob from growing up over time.
  • Defaults to false
  • This is required if you want Age option to work

Baby: [true/false]

  • Sets baby/adult status of mob.
  • Use if Age: [number] does not work.

Colorable Mobs

Used for sheep and wolves.

Color: [number]

  • Number between 0 and 15
  • Sets the wool color of sheep or the collar color of wolves
  • NOTE: in MythicMobs 2.0.0 this has changed to a string value.
  • The string is the name of the color you want. Ex: Color: RED

Neutral mobs

Used for wolves and zombie pigmen.

Angry: [true/false]

  • Whether the mob will spawn angry or not.
  • Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.
  • Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.

Slimes & Magma Cubes

PreventSlimeSplit: [true/false]

  • Prevents slimes and magmacubes from splitting.

Size: [number]

  • Sets the size of slimes and magma cubes.
  • Normal slimes are between 1 and 8.
  • Can get VERY big and get exponentially larger with each increase.
  • Extremely high size will cause server lag and possibly crashes.

Tameable Mobs

Tameable: [true/false]

  • Allows players to tame the mobs. Used for wolves, cats and horses.
  • Defaults to false.

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databases/mobs/options.txt · Last modified: 2018/12/22 12:05 by darkitect