Table of Contents
This page contains a list of all available AI Goals in MythicMobs. Check out the AI tutorial for information on how to use them.
Goal Selectors are used with the AIGoalSelectors field and determine what mobs want to “do”. Certain custom goals might not work if they're not included in the base AI of the mob you're creating. For example, a zombie won't be able to use the AI goal “EatGrass”, because a zombie would never use that goal in the first place. Feel free to experiment however!
SuperMob: Type: zombie Health: 200 Display: 'Superb Zombie' AIGoalSelectors: - 0 clear - 1 meleeattack - 2 randomstrollThis zombie would attack players, and walk around randomly when not targeting an enemy.
|clear||reset||Removes the AI from the mob.|
|breakdoors||Causes the mob to break down doors it runs into|
|eatgrass||Makes the mob occasionally… eat grass.|
|float||swim||Makes the mob swim in water/not sink.|
|lookatplayers||The mob will look at nearby players.|
|opendoors||opendoor||The mob will open doors it runs into and close the door behind it.|
|closedoors||restrictopendoor||Not sure what this one does. Someone please test this :P|
|randomlookaround||lookaround||The mob will randomly look around.|
|avoidarrows||Causes the mob to dodge incoming arrows. (Removed in MM 2.5.0+|
|avoidcreepers||Causes the mob to avoid Creepers.|
|avoidskeletons||Causes the mob to avoid Skeletons.|
|avoidzombies||Causes the mob to avoid Zombies.|
|fleesun||The mob will hide in the shade when the sun it out.|
|meleeattack||Causes the mob to move to and melee-attack its target.|
|movetowardstarget||Causes the mob to move towards its target.|
|randomstroll||The mob will randomly walk around.|
|restrictsun||In theory this will keep the mob from entering sunlight,|
|fleeplayers||runfromplayers||Causes the mob to avoid Players|
|fleegolems||runfromgolems||Causes the mob to avoid Iron Golems|
|fleevillagers||runfromvillages||Causes the mob to… you can guess.|
|spiderattack||Uses the attack a spider would (doesn't seem any different from a meleeattack) 1)|
|leapattarget||Makes the mob leap at its target. 2)|
|patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;…||patrolroute||Makes the mob patrol between the specified locations. Added in 2.4, works on MC 1.9+ only.|
|gotolocation x,y,z||goto||Makes the mob go to the specified location. Added in 2.4.|
|gotoowner # (2.4.1)||Makes the mob move towards its owner when beyond a certain distance (defaults to 5 blocks)|
|gotoparent||Makes the mob move towards its parent mob|
Ranged Entities Only
|arrowattack||Projectile attack (shooting a bow for a skeleton)|
|skeletonbowattack(MC 1.9+)||bowshoot, bowmaster||The new strafing AI for skeletons in Minecraft 1.9 and up|
Target Selectors are used with the AITargetSelectors field and determine what mobs want to target.
SuperMob: Type: zombie Health: 200 Display: 'Superb Zombie' AIGoalSelectors: - 0 clear - 1 meleeattack - 2 randomstroll AITargetSelectors: - 0 clear - 1 players - 2 golems
- clear - Special option. Clears all of the mob's AI.
- attacker/hurtbytarget - Targets whatever attacks the mob.
- monsters - Targets monsters.
- players - Targets players.
- villagers - Targets villagers.
- golems - Targets… golems.
All Creatures (Faction Support)
- OtherFaction - Targets ANY entities that are in a different faction.
- OtherFactionMonsters - Targets any monsters that are in a different faction.
- OtherFactionVillagers - Targets any villagers that are in a different faction.
- SpecificFaction [faction_name] - Targets any entities that are in the given faction.
- SpecificFactionMonsters [faction_name] - Targets any monsters that are in the given faction.
AITargetSelectors: - 1 SpecificFaction undead
This will force a mob to attack mobs only in the “undead” faction.
- ownerattacker - Targets whatever attacks the mob's owner.
- ownertarget - Targets whatever the mob's owner attacks.