Item Attributes

Added in version 2.4

The attributes section for items made with MythicMobs handles the new Minecraft 1.9 attribute system. It makes it possible to apply different attributes given to the entity wearing/using it depeding on the slot. The old system in which attributes for items where put into the Options:-tag are no longer supported.

Item:
  Id: item_id
  Attributes:
    Slot:
      Attribute: [number]

Attributes in this section also allow number ranges and forced percentages. See examples at the bottom of the page.

Attributes

AttackSpeed: [number]

  • Handles the attack speed or cooldown time of the item. Only does something when used on weapons.
  • Using this attribute will override the original attack speed value of the item. Base item attack speed and custom attack speed do not stack. See Common Items for a list of base attack speed values.

Armor: [number]

  • Sets the armor stat of the item.
  • Is applicable to all items - not exclusive to armor type items.
  • 1 armor = 0.5 plate pieces

ArmorToughness: [number]

  • Not sure what this does yet but it's in there!
  • (Apparently affects the damage reduction percentage of the armor)

Damage: [number]

  • Sets the melee damage of the item. (May in fact ADD onto the items base damage.
  • Using this attribute will override the original damage value of the item. Base item damage and custom damage do not stack.
  • The above may only apply to non-weapon/tool items.
  • 1 damage = 0.5 hearts damage

FollowRange: [number]

  • Sets the follow range stat of the item.
  • Only has an effect when worn by mobs.
  • Not implemented yet as of build #1530

Health: [number]

  • Sets the health of the item which will give the wearer extra or minus health.
  • Use positive numbers for extra health and negative numbers for minus health.
  • 1 health = 0.5 hearts health

Luck: [number]

  • Sets the luck or bad luck of the item.
  • Use positive numbers for luck and negative numbers for bad luck.

KnockbackResistance: [number]

  • Sets the knockback resistance of the item.
  • Use [number]% to force percentage values.
    • Examples:
      • KnockbackResistance: 99%

MovementSpeed: [number]

  • Sets the movement speed of the item.
  • Use positive numbers for additional speed and negative numbers for minus speed.

Slots

SlotExplanation
AllSpecial option. Will apply the given attributes to all slots.
MainHandAttributes will only apply if item is being held in the main hand.
OffHandAttributes will only apply if item is being held in the off hand.
HeadAttributes will only apply if item is being worn on the head slot.
ChestAttributes will only apply if item is being worn on the chest/torso slot.
LegsAttributes will only apply if item is being worn on the legs slot.
FeetAttributes will only apply if item is being worn on the feet slot.

Examples

This example item will grant +10 luck when the item is held in the main hand, but will grant +7 luck and +2 extra damage if the item is held in the off hand slot:

lucky_charms:
  Id: potato_item
  Display: 'Rotten Lucky Charm'
  Attributes:
    MainHand:
      Luck: 10
    OffHand:
      Luck: 7
      Damage: 2

This example item grants +2 extra health no matter in which slot the item is being held, but will also grant +4% movement speed if the item is worn in the feet slot:

happy_feet:
  Id: leather_boots
  Display: 'Penguin Hide'
  Attributes:
    All:
      Health: 2
    Feet:
      MovementSpeed: 0.04

Each time this item is generated it will have a random damage value between 3 and 5 and a random speed bonus between 1 % and 5 % when worn in the main hand:

lucky_sword:
  Id: wood_sword
  Display: '&eLucky Sword&r'
  Attributes:
    MainHand:
      Damage: 3-5
      MovementSpeed: 0.01-0.05

databases/items/attributes.txt · Last modified: 2016/10/04 17:15 (external edit)