Triggers [Artifacts]
Artifacts Item Skills use the same type of trigger system as MythicMobs, and includes several new triggers that are oriented towards players.
Many of these triggers are added by Artifacts and will only work with players.
Any of these triggers work with item skills when they are either equipped as armor or held in the player's hand.
Trigger | When it fires… |
---|---|
onAttack | When the player hits another entity |
onBlockBreak | When the player breaks a block |
onBlockPlace | When the player places a block |
onConsume | Triggered if the item is food or a potion that is eaten |
onDamaged | When the player is damaged |
onDeath | When the player dies |
onInteract | When the player interacts with an entity |
onBowHit | When a player hits an entity with an arrow |
onPotionSplash | Triggered if the item is a potion that was thrown |
onRightClick | When the player right-clicks |
onShoot | When the player shoots a bow |
onSpawn | When the player logs in or respawns |
onSwing | When the player left-clicks |
onTimer:# | Every # ticks (where # is the interval in ticks) |
onUse | When the player right-clicks while holding the item |
onFish | When the player right-clicks while holding a fishing rod |
onFishBite | When a fish bites the hook from a fishing rod |
onFishCatch | When the fish latches onto the hook from a fishing rod |
onFishGrab | When the player right-clicks while holding the fishing rod with a latched fish |
onFishGround | When the bobber is stuck in the ground |
onFishingReel | When the player reels in a fishing rod with no fish on the other end |
onFishingFail | When the player fails a fish attempt due usually due to poor timing |