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4.4.x_changelogs [2018/12/14 22:26] (current)
xikage created
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 +======4.4.1======
 +=====General=====
 +  * Switched to bStats for Metrics
 +  * Added Command: /mm skills info [name]
  
 +=====Drops=====
 +  * You can now use percents instead of decimals when configuring drop chance in the format 10%
 +
 +=====Bug Fixes / Other=====
 +  * API: Fixed issue with custom drops registered via API not adding to LootBag
 +  * API: Fixed IMultiDrop drops not being parsed when added to LootBag
 +  * API: Fixed several other bugs in the custom drops API
 +  * Rounded numbers for currency drop message
 +  * Fixed NPE in Holograms support
 +  * Fixed NPE in Give Eggs command
 +  * Fixed plugin not loading at all if drop is configured improperly
 +  * Fixed plugin not loading when compatibility issues are encountered
 +  * Fixed spawners never loading if world isn't loaded on startup
 +  * Fixed currency drops sending blank message when messages are disabled
 +  * Fixed several bugs with particle skill pathing
 +  * Fixed several other minor bugs
 +
 +======4.4.0======
 +
 +=====DropTables Update=====
 +DropTables have been completely recoded from the ground up to be much faster, more bug-free, and now include an extensive API so other plugins can add custom drop types.
 +
 +====General====
 +  * DropTables are now preloaded on startup and consume far less CPU.
 +  * DropTables **Conditions** and **TriggerConditions** now use the new condition system
 +  * **DropsPerLevel** has been removed
 +  * New options **BonusLevelItems** and **BonusLuckItems** allow you to configure drop tables to roll additional items based on the dropper'​s level and the killer'​s luck stat. These can be decimals if you only want an additional chance per level.
 +  * **TotalItems**,​ **MaxItems**,​ and **MinItems** options are now far more reliable and more random.
 +  * Using **TotalItems**,​ both **MaxItems** and **MinItems** together, or any "​Bonus"​ item options, will cause the drop table to calculate the "​chance"​ of each item as a weight instead. Otherwise the table will be rolled normally with each entry being a chance.
 +
 +====Item Drops====
 +  * Basic drops and equipment items can now be customized with basic options in-line without having to make an entire MythicItem
 +  * Options currently available in-line include **name**, **data**, **amount**, **lore**, and **color**
 +
 +   ​Equipment:​
 +   - leather_chestplate{name="​Dark Leather";​lore="&​8A vest made of darkened leather";​color=BLACK} chest 1 1
 +
 +====Equipment====
 +  * While the old syntax works, you can now also do the following:
 +
 +   ​Equipment:​
 +   - iron_sword:​0
 +   - iron_sword:​hand
 +   - iron_sword hand
 +   - iron_sword hand 1 0.1  //(you still have to enter amount before chance)//
 +
 +=====Commands=====
 +  * For commands that get or give items, you can now specify a drop table to give entire drop tables to people.
 +
 +=====Mechanics=====
 +
 +====Command====
 +  * **asCaster** option now causes command to execute w/ **minecraft:​execute** for mobs
 +
 +====Equip====
 +  * The equip mechanic can now equip multiple items or drop tables at once, separated by commas.
 +   
 +  equip{items="​iron_sword hand, iron_helmet head, iron_boots feet"}
 +
 +====NEW: DropItem====
 +DropItem (or DropItems) is a Location-targeted skill that allows you to drop an item or a DropTable at the targeted location.
 +  * - dropitem{item=X}
 +
 +====NEW: RemoveBuff====
 +  * - removebuff{name=X}
 +
 +=====Conditions=====
 +
 +====NEW: Blocking====
 +  * True if the target is blocking with a shield
 +  * - blocking
 +
 +====NEW: HasBuff=====
 +  * - hasbuff buffname
 +
 +=====Items=====
 +  * Added **Options.PreventStacking:​ true** to items
 +  * **Options.Color:​ r,b,g** now works for Potion items
 +  * Color can now use Bukkit'​s DyeColor names in addition to the **r,g,b** format for leather items
 +
 +====Fireworks====
 +  * Added options for FIREWORK and FIREWORK_CHARGE items
 +  * Fore Colors and FadeColors, you can specify what colors you want using the format **RED,​GREEN,​BLUE**
 +  Firework:
 +    Colors:
 +    - 255,0,255
 +    - 0,0,0
 +    FadeColors:
 +    - 200,0,0
 +    Flicker: true
 +    Trail: true
 +
 +=====Disguises=====
 +  * Added Illusioner disguise
 +  * Added parrot disguise with Disguise.Color option
 +  * Updated to use latest LibsDisguises version
 +  * Improved error catching for bad disguises
 +
 +=====API=====
 +  * MythicMobsDeathEvent has been changed and may require add-ons to update.
 +  * Plugins can now register custom drop types thru the API, similar to custom mechanics.
 +
 +=====Bug Fixes / Other=====
 +  * Improved 1.8 support
 +  * Allow #-# format for ranges when no negative numbers are involved. For negatives you must still use -5to-1
 +  * Fixed CAST and POWER condition actions executing even if condition fails — Ash / detail
 +  * Fixed typos in Example Items
 +  * Improved item important command compatibility with 1.8
 +  * Fixed some errors in example files
 +  * Fixed PushButton mechanic not triggering redstone signal
 +  * Fixed particle effects not obeying viewDistance attribute
 +  * Fixed various issues with Orbital and ParticleOrbital mechanics ​
 +  * Fixed vanilla overrides affecting mobs that weren'​t spawned naturally
 +  * Fixed issues with item recharge tracking for Artifacts
 +  * Fixed several small issues and optimized Message mechanics
 +  * Fixed several NPEs in various conditions
 +  * Fixed healPercent mechanic when using negative values
 +  * Fixed dependency issue with Holograms support
 +  * Fixed NPE with @PlayertsNearTargetLocations targeter
 +  * Fixed several missing shorthands for various mechanic attributes
 +  * Fixed villager shop GUI still showing when cancelling interact event
 +  * Fixed the Holding condition
 +  * Fixed issues with @Forward targeter
 +  * Fixed @NearestPlayer targeting the caster if the caster is a player
 +  * Fixed various issues with random spawns
4.4.x_changelogs.txt · Last modified: 2018/12/14 22:26 by xikage
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