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2.5.x_changelogs [2016/08/02 21:01]
jaylawl
2.5.x_changelogs [2017/02/16 22:01] (current)
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 +====== 2.5.11 =======
 +===== Minecraft 1.11 Support =====
 +Support for the latest release version of Minecraft, the 1.11 update, has been added to MythicMobs. This includes support for the interesting new mob types that have been added, and of course also the new particle effects!
 +
 +===== Mobs =====
 +==== Types ====
 +=== NEW: Vindicator ===
 +  * Added the **Vindication Illager** aka **Vindicator** as supported MythicMob.
 +=== NEW: Evoker ===
 +  * Added the **Evocation Illager** aka **Evoker** as supported MythicMob.
 +=== NEW: Vex ===
 +  * Added the **Vex** as supported MythicMob.
 +=== NEW: Llama ===
 +  * Added the **Llama** aka **Llama** as supported MythicMob.
 +
 +==== Effects ====
 +=== NEW: SPIT ===
 +  * Added support for the **SPIT** particles.
 +=== NEW: TOTEM ===
 +  * Added support for the **TOTEM** particles.
 +
 +===== Other / Bugfixes =====
 +  * Fixed Potion item config not working for SPLASH_POTION and TIPPED_ARROW.
 +  * Fixed NPE in Threat mechanic
 +  * Threat table adjustments
 +  * Fixed issues with targeters
 +  * Fixed issue with faction tracking
 +  * Fixed monster target filter ​
 +
 +====== 2.5.1 ======
 +
 +===== Libs Disguises =====
 +  * Should now work with v9.0.9
 +
 +===== Bug Fixes / Other =====
 +  * Fixed despawning mobs being stored in the scoreboard
 +  * Fixed mobs not always unregistering from the scoreboard on death
 +  * Fixed JSONMessages on 1.10
 +  * Fixed ActionMessages with certain targeters
 +  * Fixed spawner leashing delay being too long
 +  * Fixed onInteract firing a 2nd time for the offhand on 1.9+
 +
 ====== 2.5.0 ====== ====== 2.5.0 ======
 +
 +=====Dependencies=====
 +  * MythicMobs 2.5.0 and beyond require the MythicLib plugin to run.
 +  * v2.5.0 Requires MythicLib v1.0.1
 +  * Get it here: https://​dev.bukkit.org/​bukkit-plugins/​mythiclib/​files/​2-mythic-lib-v1-0-1/​
 +
 +===== Minecraft 1.10 Support =====
 +2.5.0 is fully compatible with 1.10!
 +
 +===== MiniaturePets Support =====
 +MythicMobs now supports the plugin MiniaturePets!
 +https://​www.spigotmc.org/​resources/​miniaturepets.23991/​
 +
 +MiniaturePets allows you to create custom "​pet"​ models using various tools, and now with MythicMobs, you can turn these custom pets into powerful bosses!
 +
 +This opens up a huge amount of customization for your mobs. 
 +
 +Note that currently movement speed of pets cannot be modified, and that it is incredibly high. Hopefully the MPet developers will fix this in future.
 +====Usage====
 +Using MiniaturePets support is easy.
 +    ​
 +  ExampleMob:
 +    Type: MPET
 +    MPet:
 +      Type: <​type>​
 +      Anchor: <​invisible "​base"​ mob type>
 +      ShowName: <​true/​false>​
 +      ​
 +For example, you could create an AngryPug mob using the "​Pug"​ mob type MPets has:
 +  AngryPug:
 +    Type: MPET
 +    MPet:
 +      Type: PUG
 +      Anchor: SPIDER
 +      ShowName: true
 +    Display: 'Angry Pug'
 +
 ===== Mobs ===== ===== Mobs =====
-==== NEW: HUSK ==== +==== New Types ==== 
-  * New mobtype added in MC 1.10 +  * HUSK 
-==== NEW: STRAY ==== +  * POLAR_BEAR 
-  * New mobtype added in MC 1.10 +  * STRAY 
-==== NEW: POLAR_BEAR ​==== + 
-  * New mobtype added in MC 1.10 +==== Options ​==== 
-===== Effects ​===== +  * Options.Invulnerable 
-==== NEW: EnderBeam ​==== +  * Options.NoGravity 
-===== Mechanics ===== + 
-==== NEW: SetGliding ==== +==== AI Goals ==== 
-==== NEW: PoseArmorStand ==== +  * Fixed AI goal goToOwner not navigating vertically up blocks 
-  * Used to change the poses of armor stand type mobs. +  * Changed AI goal goToOwner argument from speed to follow distance 
-  * Does nothing on other mobs. +  * Added custom AI goal **skeletonBowShoot** 
-===== AI Goals ===== +    * Implements skeleton'​s advanced bow and moving AI 
-==== NEW: SkeletonBowShoot ==== + 
-  * New AI goal for usage of the proper 1.9 skeleton animations and shooting behaviour. +===== Skills ​===== 
-==== GoToOwner ==== +==== Mechanics ​==== 
-  * Bugfixes + 
-===== Misc ===== +=== NEW: PoseArmorStand ​=== 
-  * Added 1.10 compability + 
-  * Now shows path info under "/mm m info" command+=== NEW: Remount ​=== 
 +  * Remounts the mob the caster originally spawned riding, if it is still alive 
 + 
 +=== NEW: SetGliding ​=== 
 + 
 +==== Effects ​==== 
 + 
 +=== NEW: EnderBeam ​=== 
 + 
 +=== ItemSpray Effect ​=== 
 +  * Added allowPickup option 
 + 
 +=== Particle Effects ​===
   * Added fallingdust particle   * Added fallingdust particle
-  * Allow API to set individual mob's faction 
-  * Added removeOwner to API. Various bug fixes 
-  * Disabled friendly fire and threat for same-faction mobs 
  
-===== Bugfixes ​===== +==== Targeters ​===
-  * ForcePull mechanic now ASYNC unsafe + 
-  * Fixed PreventMobKillDrops clearing drops from players+=== Filters ​=== 
 +All targeters can now have filters to filter out what kind of entities you are trying to target. 
 + 
 +There are used with two new options (available on ANY targeter): 
 +  * ignore=X //(the more useful of the two)// 
 +  * target=X //(not as useful, most things are targeted by default)//​ 
 + 
 +Example: 
 +  - damage{a=20} @EntitiesInRadius{r=10;​ignore=players,​animals} 
 + 
 +Possible filters include: 
 +  * players 
 +  * creative 
 +  * spectators 
 +  * NPC (Citzen NPCs) 
 +  * animals 
 +  * monsters 
 +  * creatures 
 +  * watermobs 
 +  * flyingmobs 
 +  * More coming later... 
 + 
 +=== NEW: @Cone === 
 +Returns #points target locations that comprise a cone  
 + 
 +Options: 
 +  * angle - the angle of the cone 
 +  * range - the range of the cone 
 +  * points - the number of "​points"​ that comprise the cone 
 +  * rotation - the 360-degree rotation of the cone around the casting mob 
 + 
 +=== NEW: @EntitiesInCone === 
 +Targets entities in a cone 
 + 
 +Options: 
 +  * angle - the angle of the cone 
 +  * range - the range of the cone 
 +  * rotation - the 360-degree rotation of the cone around the casting mob 
 + 
 +=== NEW: @Line === 
 +Targets locations/​points in a line (for creating line effects) 
 + 
 +=== NEW: @EntitiesInLine === 
 +Targets all entities in a line 
 + 
 +=== NEW: @Mount === 
 +Targets the mount that the mob spawned riding 
 + 
 +==== Triggers ==== 
 + 
 +=== ~onFirstSpawn === 
 +  * Triggered the first time a mob is spawned from a spawner after the cooldown/​warmup period has ended. 
 +  * Does not trigger when the mob respawns (as opposed to onSpawn which triggers every time) 
 +  * Can be used for things like announcing to the server a boss has spawned when combined with setting a spawner'​s checkForPlayers option to false 
 + 
 +=== ~onPlayerDeath === 
 +  * Triggered when any player in the world dies for any reason 
 + 
 +===== Compatibility ===== 
 + 
 +==== NEW: MiniaturePets ==== 
 + 
 +==== Libs Disguises ==== 
 +  * Improved pre-1.9 LibsDisguises compatibility 
 + 
 +===== Bug Fixes / Other ===== 
 +  * Added file path information to command **/mm m info**  
 +  * Disabled friendly fire and threat for same-faction mobs 
 +  * Fixed issue with ItemSpray effect 
 +  * Fixed various spawner issues 
 +  * Fixed bug with NoCheatPlus compatibility 
 +  * Fixed PreventMobKillDrops clearing drops from players ​
   * Fixed threat tables being able to have negative threat values   * Fixed threat tables being able to have negative threat values
-  * Fixed various spawner issues ​ +  * Fixed creative or spectator mode players being put on threat tables 
-  * Fixed issue with API +  * Fixed enchanted books not working properly 
-  * Fixed pathing ​AI goals not pathing ​up vertical inclines +  * Fixed mobs being able to attack their owners 
-  * Fixed enchanted books created ​with MythicMobs items not working properly +  * Fixed AI goal goToOwner ​not navigating vertically ​up blocks 
-  * Fixed onLoad ​issue with Libs Disguises +  * Fixed ConcurrentModification issue with Projectile mechanic 
-  * Fixed enchantments ​not being applied correctly ​ +  * Fixed ConcurrentModification ​issue with Missile mechanic 
-  * Fixed mobs being able to attack their owner+  * Fixed onHit Projectile, Missile, and Totem mechanics executing with 0 power 
 +  * Fixed NPE in EquipmentManager 
 +  * Fixed mob melee damage ​not being scaled with level 
 +  * Fixed bug with targets bleeding between mechanics executed concurrently 
 +  * Fixed bug with targets bleeding between mechanics executed concurrently 
 +  * Fixed SpinEffect animator running async 
 +  * Fixed mob name not displaying variables on death 
 +  * Fixed BossBar title text not displaying variables ​
  
 ====== Older Changelogs ====== ====== Older Changelogs ======
2.5.x_changelogs.txt · Last modified: 2017/02/16 22:01 (external edit)
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