[Suggestion] Damage Cap

Discussion in 'Suggestions' started by ULSTICK, Dec 14, 2019.

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  1. ULSTICK

    ULSTICK New Member

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    If you are making some kind of boss for RPG server, you might wanna add some Damage Cap.
    Damage Cap is really useful for making replayability. for example if a player is too strong on a boss, and you dont want the player to 1 hit the boss... thats not fun.

    Damage Cap would be diffrent than Damage Modifiers. while Damage Modifier will absorb a % of damage, Damage Cap would limit how many damage a player can inflict.

    For example:
    if a mob has 25 damage cap, a player that have 24 damage will still inflict 24 damage. but a player that would inflict 38 damage still inflict 25 damage.

    if there a way to add this, please add it. It will make for some fun gameplay and more control over players and mobs alike
     
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    Last edited: Dec 14, 2019
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  2. Wahrheit

    Wahrheit Community Manager
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    FYI, you can do this with Denizen using the entity damaged event and an if-check for whether the mob getting damaged is whatever mythicmob type.
     
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  3. jaylawl

    jaylawl Developer
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    There is already a damageamount condition withing MythicMobs that will allow you to do this
     
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