I found a lot of topics about boss battles, threat tables, handling a radius, and I learned a lot from what I found. But, one thing I didn't find was how to go about handling rewarding a player who was there when the boss spawned, but died. If I'm Player A and I attack the boss, I end up on its threat table. Very straight-forward. However, the threat table is lost when I die and end up somewhere else. What if Player B kills the boss? As Player A, because I died, I get nothing, but Player B does. So, I'm trying to figure out a way to kinda store the names of players near a boss, perhaps when it spawns, then execute commands based on the players in this list, then empty the list when the boss dies/despawns. I feel like this must be possible, but I'm not sure of a good way to handle it. Any insight would be appreciated.