Manual related suggestions/requests/reports

Discussion in 'Bug Reports' started by jaylawl, Feb 27, 2016.

  1. zDrakon

    zDrakon Well-Known Member
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    edited. ty for the confirmation
     
    #41
  2. zDrakon

    zDrakon Well-Known Member
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    Update

    I've added download links to the compatible Lib's disguise and protocol Lib .jar files on the manual in the Disguises: add on section! Thank @jaylawl, @xikage, and me for puling in our jars together and putting it up on that file share site. If they somehow get deleted due to security reasons from that site's end, we'll work a way to upload the files another way!
     
    #42
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  3. MWFIAE

    MWFIAE New Member

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    @zDrakon
    Files or even the whole site seem to be down :(
     
    #43
  4. zDrakon

    zDrakon Well-Known Member
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    Its back up.
     
    #44
  5. Xexorian

    Xexorian New Member

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    Armor sets the amount of armor custom items have. not adds. Damage adds to the amount of damage an item has. not sets. The manual has this backwards and states that damage attributes set the damage of items, but it infact adds to weapons and tools, and only sets the damage of block/non-weapon/tool based items. It may even be 1+damage, and actually adding to the base value but I haven't tested this very specifically. Only with tools and swords.

    Armor seems to set the amount, with armor being difficult to test %DR on now that we have Armor and Toughness scaling both factors dynamically, I have tested that it seems to 'set' the amount as higher custom values reduce more damage dynamically than lower values, for example, putting armor 1 on diamond armor seems to bypass it's default armor amount and toughness 'when worn on body' etc.

    Not sure what's up with that. But that's how it works currently. (Please don't change it, just update the manual.)
     
    #45
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  6. zDrakon

    zDrakon Well-Known Member
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    I've aksed ricky to update since i dont have time right now. Thanks for letting us know.
     
    #46
  7. Rickyling

    Rickyling Active Member
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    It could be something to do with the particular method that Xikage uses to set attributes, he might have used the additive operation rather than setting it. I'll ask.
     
    #47
  8. gkenshin

    gkenshin New Member

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    Can you make Mythicmobs support CONSOLE more efficiently?

    I try to use the command "mm eggs give [player name] [Mobs name] 1" in CONSOLE and it says this error: https://pastebin.com/gYXxjwek
     
    #48
  9. HappierGore

    HappierGore New Member

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    Okay, I put the damage, and that this mob dont drop other things, but this is ignored, the damage is 12, but only give 3, and my custom drops don't are dropped, and this config, "PreventOtherDrops" It's ignored too
    I need help soon, please,I have changed the versions from the oldest to the recent but it's the same problem, pleeeease, Before this did not happen, Only today it's happen :(
    I am looking forward to your response.
    It is my config, the problem is with all my mobs, but its an example
    Carnage:
    Type: ZOMBIE
    Display: '&2Zombie Carnage'
    Health: 20
    Damage: 12
    Equipment:
    - Sombrero:4
    Drops:
    - ADN1
    Options:
    PreventOtherDrops: true
    PreventRandomEquipment: true
    Skills:
    - skill{s=Consumir} ~onAttack 0.3
     
    #49
  10. Kejlon

    Kejlon New Member

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    Add options to Monsters yes/no burn in sun.
     
    #50

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