Manual related suggestions/requests/reports

Discussion in 'Bug Reports' started by jaylawl, Feb 27, 2016.

  1. jaylawl

    jaylawl Community Manager
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    Post all manual related suggestions, reports and requests in here. :idea:
     
    #1
  2. TheBeastOrbit

    TheBeastOrbit New Member
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    Hello there one suggestion I have seen your plugin support barApI
    but there is no tutorial how to use BarAPI please ca u make one example here or send me to pm
     
    #2
  3. WhosHenry

    WhosHenry Member
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    Please update the Random Spawning section with the latest version changes.
     
    #3
  4. jaylawl

    jaylawl Community Manager
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    @xikage if you would be so kind to take care of this, i have no idea what this is :lol:
     
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  5. Gijaloka11

    Gijaloka11 New Member
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    Hello ! :)

    I have a problem when my mobs are spawning, when we are forcing his spawn, he spawn with a lots of HP (example : a zombie with 30 HP on the doc will spawn with 271 HP). But when he spawn since spawner he has his HP. Idk from where come the problem, but it's not only on Zombies.

    Ty for you answer :)

    (Sorry for my very bad english x) )
     
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  6. WhosHenry

    WhosHenry Member
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    I think a helpful table for the wiki could be the Mythic Mob Item Attack Speed Value to have it exactly the same as the Minecraft Vanilla Attack Speed for each item.

    So, for example, for swords the Mythic Mob Attack Speed Value would be -0.6 and the Vanilla Attack Speed is 1.6.


    Currently I am going through and testing each one myself, I get the attack speed and recover time from the Minecraft Wiki and then try and match up the recovery time with the Mythic Mob Attack Speed Values, it's quite rudimentary as I'm basically timing each recovery with a stopwatch and then taking averages. It's definitely time-consuming, I don't think there's a better way to get the correct Vanilla Attack Speed value and translate it to the Mythic Mob AttackSpeed value.
     
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  7. jaylawl

    jaylawl Community Manager
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    so about that table i asked for in ther other topic: do you have it?
     
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  8. WhosHenry

    WhosHenry Member
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    No, I'm testing them myself.
     
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  9. jaylawl

    jaylawl Community Manager
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    well okay. i was looking for something that was derived by the code but if you research it that works too.

    gimme a list/table and i will add it
     
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  10. WhosHenry

    WhosHenry Member
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    So far I have tested these, I've tried to get them as close to the vanilla recover speed as possible, down to the milisecond.

    AttackSpeed Vanilla Values:
    Swords: -0.6
    Stone Axe: -0.8
    Wood Axe: -0.8
    Gold Axe: -0.76
    Iron Axe: -0.775
    Diamond Axe: -0.76
    Stone Hoe: -0.5
    Iron Hoe: -0.3
    Pickaxes: -0.7
    Shovels: -0.76

    These are the MythicMob AttackSpeed Values to make them the same (or close enough) to the vanilla items' attack speed.
     
    #10
  11. jaylawl

    jaylawl Community Manager
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  12. Username

    Username New Member

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    My console is being spammed with
    Code:
    [MythicMobs] Dealt 2.0
     
    #12
  13. jaylawl

    jaylawl Community Manager
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    cool, wrong topic tho
     
    #13
  14. Username

    Username New Member

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    "Reports"
     
    #14
  15. jaylawl

    jaylawl Community Manager
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    im a global moderator, your report will be reviewed with joy
     
    #15
  16. gokivo

    gokivo Member

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    #16
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  17. zDrakon

    zDrakon Well-Known Member
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    #17
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  18. gokivo

    gokivo Member

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    Here: http://www.mythicmobs.net/manual/doku.php/databases/drops/overview

    Instead of:

    Code:
    internal_droptablename:
      TotalItems: <#>  // lets you specify exactly how many items will drop from this table
      MinItems: <#>    // defaults to TotalItems' value
      MaxItems: <#>    // defaults to TotalItems' value
      Conditions:
      - condition 1
      - condition 2
      - ...
      Drops:
      - <item/exp/droptable> <amount> <chance>
      - ...
      DropsPerLevel:
      - <item/exp/droptable> <amount> <chance>
      - ...
    Put:

    Code:
    internal_droptablename:
    #lets you specify exactly how many items will drop from this table
      TotalItems: <amount>
    #defaults to TotalItems' value
      MinItems: <amount> 
    #defaults to TotalItems' value
      MaxItems: <amount> 
      Conditions:
      - condition 1
      - condition 2
      - ...
      Drops:
      - <item/exp/droptable> <amount> <chance>
      - ...
      DropsPerLevel:
      - <item/exp/droptable> <amount> <chance>
      - ...
    because if you copy and paste the min/max items with the // comment it doesn't work as it will.
     
    #18
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  19. zDrakon

    zDrakon Well-Known Member
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    Updated
     
    #19
  20. Marc Manning

    Marc Manning New Member

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    i can't update my version to this version it wil not show up in /plugins (and more versions)
     
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