Fiery Explosion, Death Animation

Discussion in 'Show Off' started by MooshroomStatus, Apr 17, 2018.

  1. MooshroomStatus

    MooshroomStatus Active Member
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    I created a fun little animation for use with fire-based mobs. I'm considering starting a new little thing of my own, playing around with effects to make cool animations for buffs, spawns, and deaths, and share them with the community. This one in particular was inspired by the "Gunker" monster from Gears of War 3.



    Here's the actual code for it if anyone wants to use it! (The #'s are there to help keep track of each individual cycle. You may remove them if you wish to, as the animation will still work properly without them.)
    Code:
    Explosion:
      Skills:
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - effect:particleline{particle=flame;amount=1;fromOrigin=true;y=0.75} @Cone{angle=360;points=5;range=5;rotation=360}
      - sound{s=entity.generic.explode} @origin
      - sound{s=entity.skeleton_horse.death;p=0.01;v=3} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - effect:particleline{particle=flame;amount=1;fromOrigin=true;y=0.75} @Cone{angle=360;points=5;range=5;rotation=360}
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - effect:particleline{particle=flame;amount=1;fromOrigin=true;y=0.75} @Cone{angle=360;points=5;range=5;rotation=360}
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - effect:particleline{particle=flame;amount=1;fromOrigin=true;y=0.75} @Cone{angle=360;points=5;range=5;rotation=360}
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - effect:particleline{particle=flame;amount=1;fromOrigin=true;y=0.75} @Cone{angle=360;points=5;range=5;rotation=360}
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - effect:particleline{particle=flame;amount=1;fromOrigin=true;y=0.75} @Cone{angle=360;points=5;range=5;rotation=360}
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=largeexplode;amount=10;speed=0;hS=0.2;vS=0.2;y=1} @Self
      - sound{s=entity.generic.explode} @origin
      - delay 5
      #
      - effect:particles{p=hugeexplode;amount=10;speed=0;hS=0.2;vS=0.2} @Self
      - effect:particles{p=largesmoke;amount=200;hS=1;vS=1;speed=0.2} @Self
      - effect:particles{p=flame;amount=200;hS=1;vS=1;speed=0.5} @Self
      - sound{s=entity.generic.explode;p=0.01} @origin
      - sound{s=entity.lightning.thunder;p=0.01;v=3} @origin
      - damage{a=10} @PIR{r=5}
      - remove @Self
     
    #1
    Sifu Drim and Darkweasam like this.
  2. Darkweasam

    Darkweasam Member
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    I like this!
     
    #2
  3. RobertMiles

    RobertMiles New Member
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    Awesome !
     
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