Champions... Coming Soon

Discussion in 'News, Updates, & Blog Posts' started by MythicCraft, Nov 5, 2015.

By MythicCraft on Nov 5, 2015 at 12:52 AM
  1. MythicCraft

    MythicCraft Administrator
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    Coming soon to Spigot (and possibly Sponge)...

    You've gotten good at making mobs. Perhaps you've even mastered it, creating bosses beyond your wildest dreams that crush your players hopelessly. Your world is a place of danger and destruction, with enemies and monsters the likes of which blow your player's minds...

    But something is missing...

    Your players fight with cheap iron swords, or perhaps diamond, but their attacks are weak. How can your players hope to face down the incredible foes you have created? Perhaps you give them magical spells, or use one of the many class plugins available to give players progression and abilities. Heroes, MagicSpells, SkillAPI, LegendQuest, ItemLoreStats... there are many options out there for player skills and progression. But perhaps you've felt it... your classes, your players, aveh never quite been as good as your mobs.

    Until now.

    Have you ever found yourself wishing you could create player classes using MythicMobs? Have you ever wanted to give your players your complex and beautiful MythicMobs abilities, or perhaps bind them to items, or scrolls, or even potions? Have you ever wished there was a more complex, more flexible RPG plugin out there that could combine the features of all the best class plugins... customizable levels, attributes (including item attributes), skill trees, actionbar support, full item integration, etc... with a truly robust skill system?

    It may be coming...

    Regular players can't hope to take on your bosses. You need... Champions.

    Reply to or like this post if this perked your interest, and spread the word. The more interest that is generated, the more likely this will become a reality. You can also follow me on Twitter @xikage

    Until next time!
     
    #1
    Last edited: Jun 22, 2016

Comments

Discussion in 'News, Updates, & Blog Posts' started by MythicCraft, Nov 5, 2015.

    1. Kdielol

      Kdielol Member

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      Definitely hyped! I would love for players to have the ability to use mythic skills. As of now, the only skills we have are of what our junior programmers have put into MagicSpells, but those are nothing compared to the caliber of MythicSkills. Super excited!
       
      #21
    2. MrFluffolofogus

      MrFluffolofogus New Member

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    3. MedievalMinecrafters

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      YESSSSSSSSSSSSSSSSSSSSSSSSSSSS ive been looking for a plugin to do something like this and i cant find a good one to work with mythic mobs this is the only thing stopping me from having a server! please do this! <3
       
      #23
    4. sevacus

      sevacus New Member
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      Does anyone know the status on this? Is it going to come out soon because i know I'm hyped!
       
      #24
    5. jaylawl

      jaylawl Developer
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      from the dev-section i can tell you its currently in version 0.0.1. i recommend practising patience on this :D
       
      #25
    6. Xexorian

      Xexorian New Member

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      I got bored and decided to start theorycrafting what the configs would have, or could be capable of doing, figured I'd just post my thoughts out loud.

      MythicChampionsCFG.yml
      Rogue:
      Base-Stats:
      Health: 20 #Modifiable in a plethora of ways
      Health-Regen: 1.00 #1 Health per 5 seconds (in or out of combat, doesn't matter.)
      Hunger: 20 #Hunger can be used to execute attacks, or simply allow the Champion to fight longer
      Critical-Strike-Chance: 0.10 #1.00 = 100%
      Critical-Strike-Multiplier: 1.50 #Modifies the critical strike damage by this value
      Haste/Stamina-Bonus: 0.00 #Modifies the swing timer of weapons in 1.9
      Power-Crit-Strike-Chance: 0.15 #Modifies the chance to apply critical Mythic Skill dmg
      Power-Crit-Strike-Multiplier: 3.00 #Modifies the critical mythic skill damage amount by this value
      Power-Cooldown-Multiplier: 1.00 #Modifies the cooldown rate of Mythic Skills
      Movement-Speed: 0.275 #Modifies the Champion's Base Movement Speed
      Movement-Speed-Multiplier: 1.00 #Modifies the Champion's Speed by this #
      Hit-Chance-Bonus: 0.00 #Modifies the hit chance of the Champion vs MM
      Hit-Chance-Multiplier: 1.00 #Modifies the hit chance of the Champion vs MM by this #
      PVP-Hit-Chance-Bonus: 0.00 #Modifies the hit chance of the Champion vs Champions
      PVP-Hit-Chance-Multiplier: 1.00 #Modifies the hit chance of the Champion vs Champions by this #
      # Could also set up for Spell Resistances and have Mythic Skills not just do 'Power Damage' anymore
      # But they could be set to an ability type, and leave it up to the scripters to decide how to do this
      # Such that a particle skill that uses flame particles has an ability_type of 'fire'
      # Or you could use default Spigot/Bukkit internal damage-types for various skills
      # Such as - Damage{d=30,dt=FALL_DAMAGE,ia=true} @trigger
      # However, a lot of this is made with the assumption that Mythic Champions will have a more robust
      # Targeting system than MM currently has, such as area of affect, frontal cone,
      # sides, rear, circular, casted or projected circular attacks, etcetera
      # based on how the Champion interacts with the game world.
      Max-Level: 20 #Sets the max level this Champion can achieve
      EXP-To-Level-Up: 100.00 #Sets the base EXP required for level 2
      EXP-Multiplier: 1.5 #Sets the multiplier required for each additional level
      #
      # 150, 225, 337.5, 506.25, 759.375, etc. (rounding up or down, or not at all)
      # Could also maybe set it this way EXP-Level-1: 100, EXP-Level-2: 125, EXP-Level-3: 150
      #
      Per-Level:
      Health: 1.5 #Bonus Health per level
      Hunger: 0.5 #Bonus Hunger per level
      # All the base stats can be raised with additional options in this section per level
      # Followed by adding skills by level # to the Champion
      # As well as having items contain skills the Champion would not otherwise have
      # And allowing for commands to be run from the Champion that could use the skills
      Level-1: PoisonStrike #Grants any loaded MythicMob/Champion skills based on level of the Champion
      Level-5: KineticLeap #Should return an error if the skillname is not valid, but not crash plugin
      Level-7: PoisonWave
      Level-11: etc
      Options:
      Modify-Hunger-Bar: false
      Modify-Health-Bar: true
      Modify-EXP: true
      # More here

      Thoughts? What you guys would like to see from the plugin? I am not writing it of course, but this is just something I thought would be cool to talk about to discuss how configurable it could be, and to think through the end user process for Xikage. It could be a boon if he already saw a clear picture of how people imagine it might work, so that he may improve upon the community's work or discussion in line with his own way of doing things.
       
      #26
    7. pandknz

      pandknz New Member
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      Sign me up!
       
      #27
    8. SeanAmor

      SeanAmor New Member

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      One thing I would love to see is skill icon capabilities like your server uses, I love how it uses mc patchers custom item texture feature. ESPECIALLY if we could create our own. Magic by Nathan Wolf has something like this too, but its lacking custom icons, it just uses player head urls which are of course only 8-bit. Also if the skills will allow us to "cast" with items like staffs/wands rather than just clicking the slot how your server does.
       
      #28
    9. minicrab

      minicrab New Member

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      this would be perfect for my wizard fighting thing with minigames coming out soon :D you should make each of them commands so i can build them onto swords with /pt or another plugin
       
      #29
    10. _Necros_

      _Necros_ New Member

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      Well... Any news?
       
      #30
    11. _Necros_

      _Necros_ New Member

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      k, got it.
       
      #31
    12. jaylawl

      jaylawl Developer
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      I'll just take the liberty to tell you that it's contiously being developed and working fine. It's coming, there's just not telling when that's going to be. :D
       
      #32
    13. jaylawl

      jaylawl Developer
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      There's no telling*

      fml can't edit posts in here.
       
      #33
    14. _Necros_

      _Necros_ New Member

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      I'd like to just know a presumed date.
       
      #34
    15. Kainzo

      Kainzo Member
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      I've been wanting to assist Xikage in the development of this since I'm the lead on the Heroes plugin. However, I haven't been able to speak to him about it, there's a lot of systems/framework that need to be thought out, I've made a ton of design mistakes in my day and I want to make sure this is the next-gen RPG plugin.
       
      #35
    16. WhosHenry

      WhosHenry Member
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      Really looking forward to this plugin, it'll open up the possibilities immensely.
       
      #36
    17. linghun91

      linghun91 Member
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      Great!!!!!!!!!!!!!!
       
      #37
    18. linghun91

      linghun91 Member
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      i like this project!!!
      skillAPI have more bug!
       
      #38
    19. MeLikeChoco

      MeLikeChoco Member

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      I CALLED THIS SHIT A LONG TIME AGO.


      LETS GO XIKAGE. BUM BUM BUM BUM. LETS GO XIKAGE. BUM BUM BUM BUM. LETS GO XIKAGE. BUM BUM BUM BUM. LETS GO XIKAGE. BUM BUM BUM BUM.







      you revolutionizing everything man
       
      #39
    20. Kaldron

      Kaldron New Member
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      It's an amazing idea in my opinion, this would give servers everywhere vast configuration with things they never thought they could do. currently itemlorestats is somewhat buggy, and the author of magicspells is now no longer developing his plugin besides the occasional dev build. The ideas of incorporating talent trees, progression, predefined items, and skills is incredible and would be a colossal stride in server management. Not only that but with so many rpg elements covered with these plugins, everything would work with intertwined precision and probably support each others features. An example would be a mythichampion ability sending a signal to mythicmobs to trigger and ability there. If done right, I think it could be the definitive player skill and item plugin.
       
      #40

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