Bug: Same effect works for Type Bat but not Vex

Discussion in 'Bug Reports' started by quorn23, Jan 12, 2020.

  1. quorn23

    quorn23 New Member
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    Enter a brief description of what is broken Same effect works for Type Bat but not Vex

    What version of Minecraft are you using? 1.15.1

    What server jar are you using? PaperSpigot

    What is this a bug report for? MythicMobs

    What version of the plugin are you using? MythicMobs v4.9.0-SNAPSHOT-3153

    Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!
    My mob is a floating ghost head hunting people.
    If i use Type: BAT it works fine, with Type: VEX the mob becomes invisible, not using the playerhead.

    The only difference is the mob type being used.

    Server running on Paper version git-Paper-46 (MC: 1.15.1) and MythicMobs v4.9.0-SNAPSHOT-3153
    Both are the latest builds at time of reporting.

    Example Configurations
    The mob:

    Code:
    Ghost:
      Type: BAT
    # Type: VEX
    #  Display: '&lGhost'
      Health: 15
      Damage: 1
      Disguise:
        Type: wither_skeleton  
      Skills:
       - potion{t=INVISIBILITY;d=2147483647;l=1} @self ~onSpawn
       - equip{i=Ghost_head:4} ~onSpawn
      Options:
        PreventRandomEquipment: true
        PreventOtherDrops: true
        Silent: true
        MovementSpeed: 0.1
    

    The item:

    Code:
    Ghost_head:
      Id: player_head
      Data: 3
      Options:
        Player: Quorn23
    
     
    #1
    Last edited: Jan 12, 2020
  2. jaylawl

    jaylawl Developer
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    what do you expect to happen and what is happening instead?
     
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  3. quorn23

    quorn23 New Member
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    #3
  4. quorn23

    quorn23 New Member
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    Will there be any acknowledgement for the bug? So i know when it's fixed?
     
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  5. iTzCascadexX

    iTzCascadexX Member
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    I can't replicate this issue, my invisible Vex's are wearing their head just fine. Using 3170 on 1.15.1.
     
    #5
  6. quorn23

    quorn23 New Member
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    If I use the type BAT the invisible wither skeleton is wearing the visible player head, making a floating head as seen in the screenshot, with type VEX this setting gets ignored and the head gets put on the VEX. It ignores the disguise setting, does this makes clearer what I mean?
     
    #6
  7. jaylawl

    jaylawl Developer
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    thats propably a libsdisguises issue then. mythicmobs only passes the instructions over to libsdisguises and the latter handles it from there. maybe youre on an outdated or bugged version of libs
     
    #7
  8. quorn23

    quorn23 New Member
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    Help me follow you, how is this related to LD, if it works fine with type BAT? If Mythicmobs priorities the mob type, in case it's able to wear a player head itself? Libdisguise is running on the latest version (premium). I don't have any issues with LD as long the mobtype is not one that can wear a player head, which gets applied by MM and not LD?

    Edit: if my Syntax is incorrect and this is indeed not a priority/order of things bug, how would one have the player head applied to the disguise and not mob type? The goal is a player head floating around and attack people, I'm welcome for input, in case my way is not the best to achieve this. :)
     
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