Bug: Mobs spawn regardless of light level condition

Discussion in 'Bug Reports' started by overload1252, Oct 26, 2019.

  1. overload1252

    overload1252 New Member
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    Enter a brief description of what is broken Mobs spawn regardless of light level condition

    What version of Minecraft are you using? 1.14

    What server jar are you using? Spigot

    What is this a bug report for? MythicMobs

    What version of the plugin are you using? 4.8.0 (build 2989)

    Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!
    Random mob spawner is set to spawn custom mobs via add if conditions are met.
    The conditions are as shown in the example configurations tab.
    Primary one that I am having an issue with is light level.
    In an open space that is well lit mobs don't spawn as they don't meet the conditions, however in a more obstructed area that is well lit they seem to sometimes ignore the condition.
    My guess is that they spawn partly inside a block and glitch out of it allowing them escape. While inside the block client reads light level as 0. This is assuming that mobs can spawn in 1 block height holes.
    Here's a screenshot of the area where it happens:
    https://gyazo.com/e24d8872d600e91dc3e494523a432d29

    Example Configurations
    dogspawn:
    Action: ADD
    Type: dog
    Level: 2
    Chance: 0.05
    Priority: 3
    Conditions:
    - outside false
    - height 80-110
    - lightlevel 0to3
    PointType: LAND
    Reason: NATURAL
    UseWorldScaling: false
    Worlds: world
     
    #1
  2. Seyarada

    Seyarada New Member

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    *Note: Over at the MM Discord we tried a lot of syntax variations for the lightlevel condition but none worked
     
    #2
  3. overload1252

    overload1252 New Member
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    This issue is not gone. If you need any additional info or want me to test something please let me know
     
    #3
  4. Nikki Ray

    Nikki Ray New Member

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    I can't say I'm very experienced with this sort of thing, but I've been having the same problem. The light level conditions seem to have no impact on whether something spawns from spawners. It could be that maybe I'm missing some setting in the config or that maybe the ingame commands aren't inputting it properly somehow, but my bit of testing has had no luck :/

    Been loving this plugin tho! 10/10!
     
    #4
  5. iTzCascadexX

    iTzCascadexX Member
    Premium Supporter Supporter Moderator Quality Assurance

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    This might be a question you guys already know the answer to, but have you tried using
    Code:
    - lightlevel{l=#to#}
    yet? This has always been the syntax for using lightlevel which has worked for me. If this doesn't work, I'll give it another look.
     
    #5
  6. overload1252

    overload1252 New Member
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    That seems to have done it, thanks!
     
    #6
  7. RFSMassacre

    RFSMassacre New Member
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    I've been having the same issue, and I've followed the syntax given in the thread, but the mobs still continue to spawn regardless of the light level. I've updated to 4.8.0 build 2997 as well.
    Code:
    GhoulSpawn:
      MobType: Ghoul
      Worlds: Eden
      Chance: 0.55
      Priority: 1
      Action: ADD
      PointType: LAND
      Conditions:
      - lightlevel{l=0to7}
      - mobsinchunk{a=<12}
     
    #7

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