Investigating Bug: memory leaking on some hashmap jobs

Discussion in 'Bug Reports' started by Dryter97, Jan 11, 2020.

  1. Dryter97

    Dryter97 New Member
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    Enter a brief description of what is broken memory leaking on some hashmap jobs

    What version of Minecraft are you using? 1.14

    What server jar are you using? paper(238) 1.14.4 R0.1 snapshot

    What is this a bug report for? MythicMobs

    What version of the plugin are you using? dev premium and non premium latest version

    Describe the bug. Be as specific as possible, images or short gifs/videos are welcome but save configuration files for later sections. Write a whole paragraph if needed, help us bug testers replicate your issue!
    well i was troubleshooting momery leak and ram garbage causing server using too much cpu and more than the maximum ram alocated. i falled on some vm info using visual vm

    it turn out its about getting a realy big amount of entity data like generics max healt and stuff ill give you a screen shot. i can give a way more exemple about it. mythicmobs was using 1 go of ram when no player was in. when only one player is connecting we got about 4 to 8 go of use from this plugins only.

    using mythicartifact and other plugins has well. at some point im kinda disturb on a fact where i tweeked the config to slow a bit the refresh and clock delay in the main config. at this point the config is prety the same has default. ill drop it down just below.

    https://cdn.discordapp.com/attachments/292077515797692416/665596345582747650/unknown.png

    Example Configurations
    Version: 4.6
    General:
    AllowMetrics: false
    CheckForUpdates: true
    CompatibilityMode: false
    DebugLevel: 0
    ErrorLogging: false
    Language: enUS
    UseVolatileFeatures: true
    Clock:
    ClockInterval: 10
    SaveInterval: 20
    SpawnsInterval: 8
    ScannerInterval: 20
    CleanupInterval: 600
    Components:
    CustomSpawners: true
    RandomSpawning: true
    Mobs:
    DespawnByDefault: true
    EnableAIModifiers: true
    EnableTimerSkills: true
    EnableThreatTables: true
    EnablePlayerFactions: true
    EnableLegacySkills: false
    KillMessagePrefix: ''
    PreventOtherDropsByDefault: true
    ShowHealth:
    Radius: 25
    Format: <mob.name> - <mob.php> (<mob.hp> / <mob.mhp>)
    Scaling:
    Default:
    Enabled: true
    PerBlocksFromSpawn: 400
    world:
    Enabled: true
    PerBlocksFromSpawn: 250
    world_nether:
    Enabled: true
    PerBlocksFromSpawn: 100
    DefaultLevelModifiers:
    Health: 0.01
    Armor: 0.01
    Damage: 0.1
    KnockbackResistance: 0
    Power: 0
    RandomSpawning:
    DisableVanillaSpawns: false
    GenerateSpawnPoints: false
    MaxMobsPerChunk: 2
    SpawnRadiusPerPlayer: 64
    SpawnRadiusPerPlayerY: 32
    DespawnLazyRandomMobs: true
    MaxGenerationTime: 20
    PointsPerSecond:
    Land: 5
    Air: 0
    Sea: 2
    Lava: 0
    Ground: 0
     
    #1
  2. jaylawl

    jaylawl Developer
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    Looking for reproducability. Can hardly believe this being an issue, with all due respect
     
    #2
  3. Dryter97

    Dryter97 New Member
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    #3
  4. Dryter97

    Dryter97 New Member
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    do you still investigate or be able to reproduce? im at least waiting answer.
     
    #4
  5. jaylawl

    jaylawl Developer
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    this is being investigated
     
    #5
  6. Dryter97

    Dryter97 New Member
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    any news about it?
     
    #6
  7. Dryter97

    Dryter97 New Member
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    can i say i tested a dev version where the memory garbage was absent. since i losted all my community so its hard to be sure. ill try to test it back and troubleshoot again if needed
     
    #7

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