Not MythicMobs Bug Invisible disguise on spawn 1.8.8

Discussion in 'Bug Reports' started by tiradorus, Jun 15, 2017.

  1. tiradorus

    tiradorus Member
    Premium Supporter Supporter

    Joined:
    Sep 7, 2015
    Messages:
    41
    Likes Received:
    1
    Version used: 4.0.1 (same bug on 4.10)

    Server version: Spigot 1.8.8


    Bug description:

    Invisibility: Each mobs that i make spawn with a disguise are invisible 5-8 blocs above their spawn location.
    It's not a simple invisibility, it's an Immortality/invisible, they can't being attacked or selected, but they can attack.


    What i tryed:
    - I tryed to supress the diguise in option and add the disguise in a skill with trigger ~OnSpawn
    . It works 90%, but 10% are bugged and invisible as the early bug

    - I tryed every version of protocolLib and Libs disguises each other.
    . Exaclty the same bug

    - I tryed MythicMobs 2.5.0
    . It works as well

    - I tryed every version of Libs Disguise and protocolLib each others on MythicMobs 2.5.0
    . It works as well

    Conclusion:
    It's the version of MythicMob (4+) that create the problem, wanna see my mobs configuration? Right:

    There are 3 mobs here, tested for each parts of the disguise

    Mob very easy from Zombie to Pig
    Code:
    2Sangli:
      Type: ZOMBIE
      Disguise:
        Type: pig
      Health: 25
    Mob a bit more complicated frome Spider to Blaze
    Code:
    Silma:
      Type: SPIDER
      Health: 300
      DamageModifiers:
      - PROJECTILE 0.001
      - FIRE_TICK 0.001
      - FALL 0.001
      Modules:
        ThreatTable: true
      Disguise:
        Type: blaze
      Options:
        KnockbackResistance: 1
        AlwaysShowName: true
        PreventOtherDrops: true
        MovementSpeed: 0.25
        Despawn: false
        NoDamageTicks: 2
    Mob with skill Disguise that works each 90% times (but bug on 10%)
    Code:
    1Sangli:
      Type: ZOMBIE
      Drops:
      - LootingNiv0Drops
      Display: '&eSanglier sauvage &f(&7<mob.level>&f)'
      Health: 25
      Damage: 4
      Armor: 20
      DamageModifiers:
      - PROJECTILE 2
      - FIRE_TICK -0.1
      - FALL 0.001
      Modules:
        ThreatTable: true
      Options:
        NoDamageTicks: 2
        KnockbackResistance: 1
        PreventOtherDrops: true
        MovementSpeed: 0.37
        MaxCombatDistance: 7
        FollowRange: 30
        Despawn: true
      Equipment:
      - 1Epee2:0
      LevelModifiers:
        Health: 5
        Armor: 1
        MovementSpeed: 0.01
      AIGoalSelectors:
      - 0 clear
      - 1 meleeattack
      AITargetSelectors:
      - 0 clear
      - 1 hurtbytarget
      Skills:
      - disguise{d=PIG} ~onSpawn
    That's all that i have to say.
    Have a nice day =)

    Ps: Each of these mobs are working on MM 2.5.0.
     
    #1

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