[Boss] Herobrine - Outdated V1.8.8

Discussion in 'Show Off' started by Buguser, Oct 12, 2016.

  1. Buguser

    Buguser Active Member
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    Obsolete monster, bugs may occur. I'm going to release a new, bigger, stronger and better version in the future.

    Hey dudes,

    thats my first post here and i want to share my bossmob "Herobrine" with you.
    Have Fun !

    I made this boss with the 1.8.8 Version.



    HerobrineMob ---> http://pastebin.com/GQDpavja


    Code:
    ###############
    # +---------+ #
    # |Herobrine| #
    # +---------+ #
    ###############
    Herobrine:
      Type: WITHER_SKELETON
      Display: '&c&lHerobrine'
      Health: 1000
      Damage: 9
      Faction: Herobrine
      Equipment:
    - flint_and_steel:0
      Disguise:
        Type: player
        Skin: 'Herobrine'
        Player: Herobrine
        Blocking: true
        Invisible: false
        ShowName: false
        Sneaking: true
        ModifyBoundingBox: false
      Skills:
    - sound{s=mob.endermen.hit;p=0.2} @self ~onDamaged
      - sound{s=music.game.end;v=8;p=0.8} @self ~onSpawn
      - skill{s=HerobrineSpawn} @Self ~onSpawn
      - skill{s=HerobrineSkill1} @Target ~onDamaged 0.7
      - skill{s=HerobrineSkill2} @Self ~onTimer:280 0.8
      - skill{s=HerobrineSkill3} @Self ~onDamaged =50% 1
      - skill{s=HerobrineDamaged} @Self ~onDamaged
      - effect:particles{particle=portal;amount=30;hS=0.5;vS=0.5;speed=0} @self ~onTimer:20 1
      - effect:particles{particle=portal;amount=20;hS=0.5;vS=0.4;speed=0} @self ~onTimer:30 1
      - effect:particles{particle=lava;amount=10;hS=0.5;vS=0.4;speed=0} @self ~onTimer:30 1
      - skill{s=healthbarA} ~onDamaged 1
      - skill{s=healthbarB} ~onDeath 1
      - skill{s=HS1} ~onDamaged 1
      - summon{mob=HerobrineEnd;amount=1;noise=5} @Self ~onDeath 1
      Options:
        MovementSpeed: 0.2
        MaxCombatDistance: 25
        FollowRange: 200
        Angry: true
        PreventOtherDrops: true
        PreventItemPickup: true
      AIGoalSelectors:
    - 0 clear
      - 1 opendoors
      - 2 meleeattack
      AITargetSelectors:
    - 0 clear
      - 1 hurtbytarget
      - 3 attacker
    #
    #
    #
    HerobrineCopy:
      Type: WITHER_SKELETON
      Display: '&c&lHerobrine'
      Health: 10
      Faction: Bad
      Equipment:
    - bow:0
      Skills:
    - sound{s=mob.endermen.hit;p=0.2} @self ~onDamaged
      - potion{t=SLOW;d=2147483647;l=8} @self ~onSpawn
      - effect:particles{particle=largesmoke;amount=120;hS=0.6;vS=1.2;speed=0.2} @self ~onSpawn
      - effect:particles{particle=largesmoke;amount=120;hS=0.6;vS=1.2;speed=0.2} @self ~onDeath
      - effect:particles{particle=portal;amount=30;hS=0.5;vS=0.5;speed=0} @self ~onTimer:20 1
      - effect:particles{particle=portal;amount=20;hS=0.5;vS=0.4;speed=0} @self ~onTimer:30 1
      - effect:particles{particle=lava;amount=10;hS=0.5;vS=0.4;speed=0} @self ~onTimer:30 1
      Disguise:
        Type: player
        Skin: 'Herobrine'
        Player: Herobrine
        Blocking: true
        Invisible: false
        ShowName: false
        Sneaking: true
        ModifyBoundingBox: false
      AIGoalSelectors:
    - 0 clear
      - 1 lookatplayers
      AITargetSelectors:
    - 0 clear
      - 1 arrowattack
      - 2 players
      Options:
        MovementSpeed: 0.2
        MaxCombatDistance: 25
        FollowRange: 200
        Angry: true
        PreventOtherDrops: true
        PreventItemPickup: true
    #
    #
    #
    HerobrineSpawner:
      Type: ARMOR_STAND
      Skills:
    - skill{s=HSpawner} @Self ~onTimer:30
      - effect:particles{particle=portal;amount=30;hS=0.5;vS=0.5;speed=0} @self ~onTimer:20 1
      - effect:particles{particle=portal;amount=20;hS=0.5;vS=0.4;speed=0} @self ~onTimer:30 1
      Options:
        Invisible: true
        Marker: true
        Small: true
        HasGravity: false
    #
    #
    #
    HerobrineEnd:
      Type: ARMOR_STAND
      Skills:
    - skill{s=HerobrineEnd} @Self ~onSpawn
      Options:
        Invisible: true
        Marker: true
        Small: true
        HasGravity: false
    #
    #
    #
    HerobrineLightning:
      Type: ARMOR_STAND
      Skills:
    - remove{delay=250} @Self ~onSpawn
      - effect:particles{particle=lava;amount=120;hS=1;vS=1.2;speed=0} @self ~onTimer:20 0.7
      - effect:particles{particle=flame;amount=90;hS=1;vS=1.2;speed=0} @self ~onTimer:16 0.7
      - effect:particles{particle=smoke;amount=75;hS=1;vS=2.4;speed=0.1} @self ~onTimer:22 0.7
      - sound{s=liquid.lava} @self ~onTimer:70
      - damage{a=6} @PIR{r=2} ~onTimer:15 1
      - ignite{ticks=50} @PIR{r=2} ~onTimer:15 1
      Options:
        Invisible: true
        Marker: true
        Small: true
        HasGravity: false
    
    HerobrineSkills ---> http://pastebin.com/E3KHKY4J

    Code:
    ######################
    # +----------------+ #
    # |Herobrine Skills| #
    # +----------------+ #
    ######################
    HerobrineSpawn:
      Skills:
    - potion{type=INVISIBILITY;duration=100;level=4} @self
      - potion{type=SLOW;duration=110;level=8} @self
      - delay 10
      - effect:lightning @Self
      - delay 20
      - effect:lightning @Self
      - delay 20
      - effect:lightning @Self
      - delay 50
      - effect:particles{p=witchMagic;amount=130;speed=0.03;hR=2;vR=2} @self
      - throw{velocity=6;velocityY=2} @PlayersInRadius{r=8}
    #
    #
    #
    HerobrineEnd:
      Skills:
    - effect:particles{particle=largesmoke;amount=120;hS=0.6;vS=1.1;speed=0.2} @self
      - delay 3
      - effect:lightning @self
      - delay 10
      - sound{s=mob.wither.death;p=0.2} @self
      - delay 2
      - command{c="minecraft:execute <mob.uuid> ~ ~ ~ fill ~ ~ ~ ~ ~ ~ beacon 0 replace"} @Self
      - delay 3
      - effect:firework{t=2;d=0.5;f=true;tr=true} @self
      - delay 6
      - remove @Self
    #
    #
    #
    HerobrineSkill1:
      Conditions:
    - stance combat
      Cooldown: 9
      Skills:
    - effect:lightning @self
      - summon{mob=HerobrineLightning;amount=1;noise=5} @Origin
      - delay 2
      - delay 5
      - potion{type=BLINDNESS;duration=40;level=4} @target
      - potion{type=CONFUSION;duration=90;level=4} @target
      - delay 5
      - sound{s=mob.endermen.portal} @self
      - teleport{spreadh=5;spreadv=0} @Target
      - sound{s=mob.endermen.portal} @self
      - effect:particles{particle=largesmoke;amount=120;hS=0.6;vS=1.1;speed=0.2} @self
      - potion{type=SPEED;duration=50;level=4} @self
    #
    #
    #
    HerobrineSkill2:
      Conditions:
    - stance combat
      Skills:
    - sound{s=mob.wither.shoot;p=0.3} @self
      - projectile{onTick=Herobrine2_TICK;onHit=Herobrine2_HIT-Hit;v=3;i=1;hR=1;vR=1} @Ring{radius=10;points=4}
    Herobrine2_TICK:
      Skills:
    - effect:particles{p=lava;amount=2;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
      - delay 2
      - effect:particles{p=flame;amount=3;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
    Herobrine2_HIT:
      Skills:
    - ignite{ticks=100} @PlayersNearOrigin{r=2}
      - damage{a=3} @Target
      - effect:sound{s=random.explode;v=1;p=0}
      - potion{type=SLOW;duration=200;level=2}
      - potion{type=WEAKNESS;duration=500;level=1}
    #
    #
    #
    HerobrineSkill3:
      Cooldown: 10000
      Conditions:
    - stance combat
      Cooldown: 20
      Skills:
    - setstance{stance=HS2} @self
      - effect:particles{p=lava;amount=190;speed=0.03;hR=3;vR=3} @self
      - sound{s=mob.wither.spawn;p=0.3;v=6} @self
      - delay 50
      - potion{type=BLINDNESS;duration=90;level=4} @target
      - potion{type=CONFUSION;duration=170;level=4} @target
      - delay 5
      - potion{type=SLOW;duration=280;level=8} @self
      - potion{type=INVISIBILITY;duration=280;level=8} @self
      - delay 10
      - summon{mob=HerobrineCopy;amount=1;noise=5} @Ring{radius=10;points=8}
      - teleport{spreadh=10;spreadv=0} @Self
      - sound{s=mob.endermen.portal} @self
      - effect:particles{particle=largesmoke;amount=120;hS=0.6;vS=1.2;speed=0.2} @self
    #
    #
    #
    HS1:
      Skills:
    - setstance{stance=combat} @self
    #
    #
    #
    HerobrineDamaged:
      Skills:
    - effect:particles{particle=flame;amount=30;hS=0.5;vS=0.5;speed=0} @self ~onTimer:20 1
      - effect:particles{particle=smoke;amount=20;hS=0.5;vS=0.4;speed=0} @self ~onTimer:30 1
      - effect:particles{particle=flame;amount=40;hS=0.6;vS=0.5;speed=0.1} @self ~onTimer:27 1
    #
    #HerobrineSpawner
    #
    HSpawner:
      Conditions:
    - onblock diamond_block
      - inblock fire
      Skills:
    - summon{mob=Herobrine;amount=1;noise=5} @Origin
      - command{c="minecraft:execute <mob.uuid> ~ ~ ~ fill ~ ~ ~ ~ ~-1 ~ air 0 replace"} @Self
      - delay 5
      - remove @Self
    #
    #
    #THANKS @ jaylawl for the healthbar !
    #
    #
    healthbarA:
      Skills:
    - sendactionmessage{msg="&4<&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull>&7"} @PlayersInRadius{r=50} =100%-90%
      - sendactionmessage{msg="&4<&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull>&7<&skull>"} @PlayersInRadius{r=50} =90%-80%
      - sendactionmessage{msg="&4<&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull>&7<&skull><&skull>"} @PlayersInRadius{r=50} =80%-70%
      - sendactionmessage{msg="&4<&skull><&skull><&skull><&skull><&skull><&skull><&skull>&7<&skull><&skull><&skull>"} @PlayersInRadius{r=50} =70%-60%
      - sendactionmessage{msg="&4<&skull><&skull><&skull><&skull><&skull><&skull>&7<&skull><&skull><&skull><&skull>"} @PlayersInRadius{r=50} =60%-50%
      - sendactionmessage{msg="&4<&skull><&skull><&skull><&skull><&skull>&7<&skull><&skull><&skull><&skull><&skull>"} @PlayersInRadius{r=50} =50%-40%
      - sendactionmessage{msg="&4<&skull><&skull><&skull><&skull>&7<&skull><&skull><&skull><&skull><&skull><&skull>"} @PlayersInRadius{r=50} =40%-30%
      - sendactionmessage{msg="&4<&skull><&skull><&skull>&7<&skull><&skull><&skull><&skull><&skull><&skull><&skull>"} @PlayersInRadius{r=50} =30%-20%
      - sendactionmessage{msg="&4<&skull><&skull>&7<&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull>"} @PlayersInRadius{r=50} =20%-10%
      - sendactionmessage{msg="&4<&skull>&7<&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull>"} @PlayersInRadius{r=50} =10%-1%
    healthbarB:
      Skills:
    - sendactionmessage{msg="&7<&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull><&skull>"} @PlayersInRadius{r=50}
    
     
    #1
    Last edited: Feb 12, 2018
    MysticChicken, Dragon and 817 like this.
  2. MithrandirCraft

    Premium Supporter Supporter

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    Very interesting... I had herobrine planned for years, but I eventually decided it would be my server's final boss, so I'm leaving it for my last project.

    Why did you decide he should have flint and steel as a weapon, I find that very interesting.
     
    #2
  3. Buguser

    Buguser Active Member
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    I choosed flint and steel as weapon because in his other versions he had some fire placing skills and first he was planned as a creepy mob that stalks the player.

    My ranking for Herobrine weapons:

    1. Flint and Steel
    2. Redstonetorch
    3. Diamondsword (Knockback3)
     
    #3
  4. MithrandirCraft

    Premium Supporter Supporter

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    Yeah I asume a propper Herobrine should have some stalking habilities...
     
    #4
  5. Buguser

    Buguser Active Member
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    Yeah... my next Herobrine will be an stalker that builds traps / houses and more with the fill command... That would be creepy
     
    #5
    pinkpig3777 likes this.
  6. Tankdest22

    Tankdest22 Active Member
    Supporter Moderator Quality Assurance

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    I have my own ersion of him that stalks and jumpscares when you get to close and whatnot
     
    #6
  7. jaylawl

    jaylawl Developer
    Developer Community Manager Premium Supporter Supporter Quality Assurance

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    Nice job on this
     
    #7
  8. WHfan

    WHfan Member

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    Good job
     
    #8
  9. zDrakon

    zDrakon Well-Known Member
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    how did u do the totem thing... MM?
     
    #9
  10. Dragon

    Dragon New Member

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    Nice, interesting how it can be summoned. I remember when people actually thought he was in the game.
     
    #10
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  11. MysticChicken

    MysticChicken New Member
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    Does it spawn by setting any diamond block on fire, or is that another plugin?
     
    #11
  12. gokivo

    gokivo Member

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    Good job. Very interesting :D
     
    #12
  13. Buguser

    Buguser Active Member
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    He spawns when u set a diamondblock on fire on a specific position, so it dont work on every diamondblock only on given positions.

    There few things u can do with it like changing the difficult of your mob or activate effects in an area... There is no border.

    PN me if someone of you need help by setting up stuff like this ;)
    Atm i dont have much time but i will give my best to help you if you need it.

    Sorry for my english... im german and its late :p
     
    #13
  14. Halowhoflungpoo

    Halowhoflungpoo New Member

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    great job very nice , make a great boss fight.
     
    #14
  15. Ender20063

    Ender20063 New Member

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    Can You Make This Herobrine On 1.13.2 I Will Pay Please
     
    #15
  16. Nexto

    Nexto Member

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    Are we necroing a 3 year old post? boi
     
    #16
  17. Buguser

    Buguser Active Member
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    Yeah, was my first post on the forums here o_O:oops:
     
    #17
  18. Ender20063

    Ender20063 New Member

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  19. renri1208

    renri1208 New Member

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    oh herobrine.......nice mob
     
    #19

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