Angry fish

Discussion in 'Community Support' started by Kinqston007, Jan 27, 2019.

  1. Kinqston007

    Kinqston007 New Member

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    Good afternoon, is it possible to make evil in 1.13 new fishes so that they attack the player?
    I used LibDis, but I can’t disguise the same zombie as a fish.
     
    #1
  2. Buguser

    Buguser Active Member
    Supporter Moderator Quality Assurance

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    Try to disguise a drowned as a fish over the disguises.yml
     
    #2
  3. Kinqston007

    Kinqston007 New Member

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    One more question. I made random spawns of mobs, then turned on the RandomSpawning feature in the config, but in a minute I have more than 500+ active mobs on my map. I put 1 mob on the chank and everything exactly they continue spawns in a furious amount. Is there any way to limit the number of mobs?

    RandomSpawning:
    GenerateSpawnPoints: true
    MaxMobsPerChunk: 1
    SpawnRadiusPerPlayer: 64
    SpawnRadiusPerPlayerY: 32
    DespawnLazyRandomMobs: true
    MaxGenerationTime: 40
    PointsPerSecond:
    Land: 15
    Air: 0
    Sea: 0
    Lava: 0
    Ground: 0
    zlo:
    MobType: Zlokrys
    Worlds: world
    Chance: 0.05
    Priority: 1
    Action: add
    Biomes: Plains
    Conditions:
    - onblock GRASS_BLOCK true
     
    #3
    Last edited: Jan 27, 2019

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