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Thank you kindly <3
Hi! Using the latest 4.2 release, I seem to be getting nasty error spam leading to crash from out of memory after reloading MM - not sure exactly...
Hi! Using the latest dev build (b#2164), I seem to be getting nasty error spam leading to crash from out of memory after reloading MM - not sure...
I am trying to make parrot mobs in different colors, but the color option doesn't seem to work and always ends up giving me the blue...
Gentle bump now that 1.12 is out :)
The latest version of graveyards (2.3.0) is giving this error on startup.
[14:49:10] [Server thread/INFO]: [Graveyards] Enabling...
Yeah, I meant a custom model for the mob itself, or at least a skin (trying to reskin a chicken).
Is there currently any way to make a mob use a custom model from a resouce pack? Thanks!
That is indeed disappointing to hear :c Thanks for the response anyway, I will try to circumvent this somehow...
I was trying to create a flying chicken mod (a bat disguised as a chicken), but it would seem that the bat mob type doesn't care about mob...
Libsdisguises has a custom disguise opinion now, I will do some sleuthing and see if this can't be of use...
Come on, staff! Throw us a freaking bone here - a donation goal, something .B
I will also add 20$ to the pot for the skinning!
Works like a charm now! I must have gotten the selectors mixed up, derp. Thank you very much!!
Well, heres what I have - they still attack sheep and rabbits:
Doesn't work, as NoAI overrides all AIGoalSelectors, thereby making mob just stand there.
So, I am using wolves as a base for my mobs, with the unintended side effect of having them chase after sheep and rabbits - while funny, it's not...
Hey there! What I am trying to achieve is to have my mob NOT spawn on water. How do I negate the condition "inblock water"?