MythicMobs

The ultimate mob plugin for Minecraft! Create custom mobs and bosses with advanced skills, attributes, equipment, and more!

I have done an extensive upgrade to MythicMob's forums including migrating to new forum software. All old user accounts should still work normally, and I don't anticipate anyone having any problems accessing dev builds after our migration.

Please let us know if you notice any problems or have any feedback, thanks!
v2.4.0 has been released!

This build includes extensive support for 1.9.2, including the new mobs, particles, many new options for items, the new boss bars, and more! It also includes a couple new skills servers may find useful, such as the ability to send JSON for including tooltips and links in messages.

See the changelog for the full list of additions and fixes.

Grab it here:
http://dev.bukkit.org/bukkit-plugins/my ... bs-v2-4-0/

You can discuss this release in this thread. Enjoy everyone!
v2.3.0 has been released!

This build includes extensive scoreboard support, the powerful new Signal skill and associated features, colored particles, new random spawning tools, and many new useful skills! And much more!

See the changelog for the full list of additions and fixes. The manual will be fully updated soon.

Grab it here:
http://dev.bukkit.org/bukkit-plugins/my ... bs-v2-3-0/
Fix for random spawners in this version can be found here:
http://www.mythicmobs.net/manual/doku.p ... omspawners

You can discuss this release in this thread. Enjoy everyone!
v2.2.0 has been released! This build includes a lot of bug fixes, as well as a few small but very impactful features. We decided to focus mostly on bug fixes for this release due to the overwhelming desire from the community for a polish-centric update, so hopefully this delivers a bit. We will continue evaluating bug reports and fixing valid ones as they come in.

As for Major Features, this build also supports Vanilla Targeters. This feature is huge for people with map-making experience, and some VERY interesting things have already come out of the community using the dev builds for it (Monorails? really? who knew?). This feature will be as huge or as small as you make it, but it should provide some huge relief for those seeking scoreboard integration, certain target conditions we don't support yet, and other things.

This release also includes several game-breaking new skill mechanics, such as Missile and the BlockMask Effect. Manual update for these coming very soon!

Grab it here:
http://dev.bukkit.org/bukkit-plugins/my ... bs-v2-2-0/

You can discuss this release in this thread. Enjoy everyone!
I've gone through and done a major update on all the skills and effects in the manual. Hopefully those sections should be much clearer and easier to understand now. As always I will continue updating other parts of the manual in the future.

Let me know any feedback/suggestions!
Coming soon to Spigot (and possibly Sponge)...

You've gotten good at making mobs. Perhaps you've even mastered it, creating bosses beyond your wildest dreams that crush your players hopelessly. Your world is a place of danger and destruction, with enemies and monsters the likes of which blow your player's minds...

But something is missing...

Your players fight with cheap iron swords, or perhaps diamond, but their attacks are weak. How can your players hope to face down the incredible foes you have created? Perhaps you give them magical spells, or use one of the many class plugins available to give players progression and abilities. Heroes, MagicSpells, SkillAPI, LegendQuest, ItemLoreStats... there are many options out there for player skills and progression. But perhaps you've felt it... your classes, your players, aveh never quite been as good as your mobs.

Until now.

Have you ever found yourself wishing you could create player classes using MythicMobs? Have you ever wanted to give your players your complex and beautiful MythicMobs abilities, or perhaps bind them to items, or scrolls, or even potions? Have you ever wished there was a more complex, more flexible RPG plugin out there that could combine the features of all the best class plugins... customizable levels, attributes (including item attributes), skill trees, actionbar support, full item integration, etc... with a truly robust skill system?

It may be coming...

Regular players can't hope to take on your bosses. You need... Champions.

Reply to or like this post if this perked your interest, and spread the word. The more interest that is generated, the more likely this will become a reality. You can also follow me on Twitter @xikage

Until next time!
Now updated to 2.1.9 with even less bugs! I hope

Includes even more bug fixes! Tons of them! And a few little extra goodies (not all of which are in the changelog...)

Grab it here:
http://dev.bukkit.org/bukkit-plugins/my ... bs-v2-1-9/

Please post all bug reports in the bug tracker forum as usual!

Enjoy!
MythicMobs v2.1.4 has been released.

Includes numerous bug fixes. Please check the changelog for more info.

Grab it here!
http://dev.bukkit.org/bukkit-plugins/my ... bs-v2-1-4/
Hello to the couple people that will actually read this!

I just wanted to let everyone know what the current plans are going forward and perhaps to collect a little feedback... I'll update this thread occasionally with what I'm currently planning on adding for the next few major releases.

Feel free to respond to this thread if you have any feedback regarding my development timeline!

---- v2.2.0 - Mob Spawning Improvements and Conditions update

Will likely be released mid-November

At this time I'm planning on a complete (optional) rewrite of Minecraft's mob spawning code, to give people finer control over it. This will allow mobs to be configured to spawn during the day, in bright light, in the air, sea, or where ever. This will also fix the problem with mobs spawning in the water all the time.

As they are related, I am also planning on rewriting much of the conditions system. The format will likely not change, but it will become a lot more flexible, have better performance, and many new conditions will be added. This will also include Target Conditions.

This update may also include support for having bosses display on Dynmap.

---- v2.3.0 - Randomized Skills and Lore, or the "Diablo" Update.

Currently aiming for the end of the year for this update. This often-requested update will include options for setting randomized skillsets for mobs and any necessary options for making a system where you could create "Diablo" style mobs with random affixes, abilities, etc.

This will likely also include options to give mobs special lore, descriptions, and other flavor attributes that players can scry to learn more about mobs, to enhance the RPG immersion for players.

---- Future TBD

Additional features coming in the future include:
- Sponge support
- Players being able to join mob factions.
- Additional Custom AI
- Improvements for all existing systems
- Other features I'm not ready to talk about yet...

Thanks everyone! Keep making mobs!
MythicMobs 2.1.2 has been released!

This release includes some bug fixes caught since the release of 2.1.1, including fixing the dreaded equipment bug.

You can grab it here:
http://dev.bukkit.org/bukkit-plugins/my ... bs-v2-1-2/

Enjoy!