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Added `then=` skill to the dropItem mechanic that targets the dropped item entities
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Build 5048 ·
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Fixed fireworks loading colors with RBG instead of RGB
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Build 5047 ·
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Fixed onDamaged aura not working with skill damage, probably
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Build 5046 ·
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Fixed NPE with `targetInterval` mechanic option
Fixed ClassCastException with compatibility mode closes #1569 Removed `type` alias for `damageType` in damage mechanics to fix some conflicts |
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Build 5045 ·
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Added PlaceholderBoolean which will evaluate to true if a variable is 'true' or '1', otherwise false
(but it hasnt been added to any mechanics or conditions yet) |
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Build 5044 ·
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Fixed default potion level being 2 instead of 1
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Build 5043 ·
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5.6.2 RELEASE
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Build 5042 ·
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Reverted changes to tracked and nearby audiences
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Build 5041 ·
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5.6.2 RELEASE
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Build 5040 ·
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5.6.2 RC2
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Build 5039 ·
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Fix for rally mechanic
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Build 5038 ·
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Fixed NPE in Fireball mechanic closes #1561
Added `blocksInPinRegion` targeter 5.6.2 RC1 |
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Build 5037 ·
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Merged nearby and tracked audiences
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Build 5036 ·
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Fixed some bugs with the Biomes field in random spawners closes #1558
Added placeholder support to `limit` targeter option closes #1512 Fixed NPE with invalid skill parameters |
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Build 5035 ·
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Fixed `repeat=X` not working if repeatInternval is 0 closes #1555
Fixed StackOverflowError caused by mob recursively damaging itself closes #1546 Fixed error with EnderDragonAlive condition used with random spawns closes #1539 |
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Build 5034 ·
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Refactored some spawner saving stuff
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Build 5033 ·
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Refactored some auto-saving code
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Build 5032 ·
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bonk
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Build 5031 ·
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Added `fromOrigin` to fireball mechanic
Refactoring Fixed not being able to disable number rounding on certain placeholders, and made rounding default to none Fixed IllegalArgumentException in cluster spawning generator Fixed pin wand being able to break blocks Refactored some drop stuff |
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Build 5030 ·
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Removed a cancelDamage alias
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Build 5029 ·
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- Published
- Oct 1, 2019
- Page views
- 189,583